Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments
By Jeremy N. Bailenson, Andrew C. Beall, Jack M. Loomis, J. Blascovich, Matthew A. Turk. Presence - Teleoperators and Virtual Environments, 2004
308 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/abb2ed00e3255b80fcb3a84f6829d11c6843c736
How researchers see this paper
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In Literature and Literary Theory
In Social Psychology
In Human-Computer Interaction
- Jeremy N. Bailenson
- N. Yee
- J. Blascovich
- Crystal L. Hoyt
- Nicolas Ducheneaut
- Jesse Fox
- Kristine L. Nowak
Citations in the corpus
- The Proteus Effect (2009, background): “In virtual environments, an avatar is defined as “a perceptible digital representation whose behaviors reflect those executed, typically in real time, by a specific human being” (Bailenson & Blascovich, 2004, p. 65).”
- Digital Chameleons (2005, methodology): “A powerful consequence of using this type of system is enabling transformed social interaction (TSI; Bailenson & Beall, in press; Bailenson, Beall, Loomis, Blascovich, & Turk, 2004), the strategic decoupling of signals (about appearance and behavior) performed by one interactant from signals…”
- The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments (2005, background): “Another group of researchers, however, views copresence as a social, task-related, or physiological response to embodied agents (e.g., Bailenson et al., 2004; Blascovich et al., 2002; Reeves & Nass, 1996; Bailenson, Beall, & Blascovich, 2002; Beall, Bailenson, Loomis, Blascovich, & Rex, 2003;…”
- Building and maintaining rapport in investigative interviews (2014, background): “Research has shown a delay of four seconds is ideal for insuring that mimicry has an impact (on persuasion, for e.g. Bailenson & Yee, 2005), but is unlikely to be detected (Bailenson, Beall, Loomis, Blascovich, & Turk, 2004).”
- The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context (2008, unknown): “The theory of TSI (Bailenson, 2006; Bailenson & Beall, 2006; Bailenson, Beall, Loomis, Blascovich, & Turk, 2004 ) describes the potential of these real-time transformations.”