The Proteus Effect
By N. Yee, Jeremy N. Bailenson, Nicolas Ducheneaut. Communication Research, 2009
513 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Experimental and Cognitive Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/613dd3321a8c3781a209f7429d0d2b532e1a79bd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Sun Joo Grace Ahn
- Jeremy N. Bailenson
- David Beyea
- Rabindra (robby) Ratan
- Benjamin J. Li
- L. Graciano
- Mar González-Franco
- Jochen Peter
In Experimental and Cognitive Psychology
- Sun Joo Grace Ahn
- Patti M. Valkenburg
- Jochen Peter
- Tabitha C. Peck
- Mar González-Franco
- Joseph B. Walther
- Jeremy N. Bailenson
- R. Belk
In Human-Computer Interaction
- Patti M. Valkenburg
- Jochen Peter
- Sun Joo Grace Ahn
- Rabindra (robby) Ratan
- Jeremy N. Bailenson
- David Beyea
- Benjamin J. Li
- L. Graciano
Citations in the corpus
- Extended Self in a Digital World (2013, background): “This phenomenon has been labeled the Proteus effect after the ancient Greek god who could take on whatever form he wished (Yee 2007; Yee, Bailenson, and Ducheneaut 2009).”
- Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect (2019, background): “A later study found that avatar height predicted player performance in an online game (Yee et al., 2009).”
- Media Effects: Theory and Research. (2016, background): “Such intrapersonal changes even appear to hold when the online self-presentation occurs through an avatar (Yee et al 2009), a digital, graphical character that represents the CMC user in virtual worlds or games, a phenomenon that has been named the Proteus effect (Yee et al 2009).”
- Self-Endorsing Versus Other-Endorsing in Virtual Environments (2011, background): “Prior studies have shown that participants demonstrate behavioral changes expected of a randomly assigned avatar, regardless of similarity with the physical self (Yee, Bailenson, and Ducheneaut 2009).”
- Avatar Embodiment. Towards a Standardized Questionnaire (2018, background): “…elicited in lookalike or gender/race consistent self-avatars, but is also possible with avatars of a different gender (Kilteni et al., 2013), shape (Yee et al., 2009; Normand et al., 2011; Kilteni et al., 2012b; Won et al., 2015), racial group (Peck et al., 2013), or age (Banakou et al., 2013).”