Digital Chameleons
By Jeremy N. Bailenson, N. Yee. Psychology Science, 2005
354 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/4c35ee9ae51c4cf00dc3183d462e43b6f0685f86
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Experimental and Cognitive Psychology
- Jeremy N. Bailenson
- T. Chartrand
- N. Yee
- K. White
- Jessica L. Lakin
- M. Špinka
- Jennifer J. Argo
- Rick van Baaren
In Social Psychology
Citations in the corpus
- When Imitation Doesn’t Flatter: The Role of Consumer Distinctiveness in Responses to Mimicry (2011, background): “Finally, Bailenson and Yee (2005) find that mimicry on the part of a digital avatar results in greater agreement with the avatar’s persuasive message.”
- The antecedents and consequences of human behavioral mimicry. (2013, background): “In a twist on this, Bailenson & Yee (2005) found that participants liked a computer avatar that mimicked their head movements more than one that didn’t, and were more persuaded by its arguments.”
- Social dimension of emotions and its implication for animal welfare (2012, background): “Thus, people like mimickers more than non-mimickers, and this was proven both for real human partners (Chartrand and Bargh, 1999) and for digital avatars that just indiscriminately mimicked a participant’s head movements at a 4-s delay (Bailenson and Yee, 2005).”
- Facial Similarity Between Voters and Candidates Causes Influence (2008, background): “Specifically, when one uses digital media to automatically copy head movements (Bailenson & Yee, 2005) or hand-shake styles (Bailenson & Yee, 2007) they become more persuasive.”
- Modulation of facial mimicry by attitudes (2008, methodology): “How successfully an avatar can be used as a research tool for studying interactions has recently been demonstrated by Bailenson and Yee (2005). Subjects rated a digital chameleon, i.”
- State-of-the-Art in Visual Attention Modeling (2013, background): “Other research has studied high-level accounts of gaze behavior in natural environments for tasks such as sandwich making, driving, playing cricket, and walking (see Henderson and Hollingworth [177], Rensink [178], Land and Hayhoe [135], and Bailensen and Yee [179]).”
- Of chameleons and consumption: The impact of mimicry on choice and preferences. (2008, background): “In the first direct exploration of the effects of mimicry on persuasion, Bailenson and Yee (2005) had participants interact with computer avatars in a virtual reality environment.”
- Online information, extreme communities and internet therapy: Is the internet good for our mental health? (2007, background): “…and visually design their own characters in immersive virtual-reality-like environments, and so provide a vastly different experience to the previously studied methods of communication, and early research is suggesting that they may have unique psychological features (e.g., Bailenson & Yee, 2005).”
- Service robots in hotels: understanding the service quality perceptions of human-robot interaction (2019, background): “Studies on human – computer interaction found that people use social rules and etiquettes when they interact with computers or robots (Bailenson & Yee, 2005; Bickmore, Pfeifer, & Jack, 2009).”