A psychological perspective on augmented reality in the mathematics classroom
By Keith R. Bujak, Iulian Radu, Richard Catrambone, B. MacIntyre, R. Zheng, Gary Golubski. Comput. Educ., 2013
518 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/22d2f765ace58788c6455998b596f21e5df50ce1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Silvia Margarita Baldiris
- Carlos Delgado Kloos
- María-Blanca Ibáñez-Espiga
- Wei Cheng
- Sevda Küçük
- Chulmo Koo
- Namho Chung
- Iulian Radu
In Developmental and Educational Psychology
- Carlos Delgado Kloos
- Diego Villarán-Molina
- María-Blanca Ibáñez-Espiga
- Silvia Margarita Baldiris
- Iulian Radu
- Angela Di Serio
- Darina Dicheva
- Christo Dichev
In Human-Computer Interaction
Citations in the corpus
- Augmented reality to promote collaborative and autonomous learning in higher education (2015, background): “According to Bujak et al. (2013) this technology creates possibilities for collaborative learning around virtual content in non-traditional environments.”
- Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness (2014, background): “Our findings seem to support the outcomes of prior studies (Bujak et al., 2013; Dunleavy et al., 2009; Kye & Kim, 2008) which showed that AR-based applications contributed to increased academic achievement and promoted positive emotional experiences compared to traditional teaching in STEM fields…”
- Augmented Reality Trends in Education: A Systematic Review of Research and Applications (2014, background): “Explaining the topic refers to the use of an AR application in order to support the learning of a specific topic (Wrzesien & Alcañiz Raya, 2010; Chang et al., 2013).”
- Augmented reality in education: a meta-review and cross-media analysis (2014, background): “Previous work in [12] has analyzed a variety of factors impacting the educational effectiveness of augmented reality experiences in mathematics classrooms; however, the previous research was specifically focused on comparing AR to non-AR mathematics manipulatives in a classroom context.”
- Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load (2016, background): “Mobile augmented reality (mAR) technology, recently increasingly common, allows students to enjoy flexible learning, or learning at times and in places they choose based on their own learning rates and styles (Bujak et al., 2013; Kamphuis et al., 2014).”
- A review of using Augmented Reality in Education from 2011 to 2016 (2017, background): “In 2013, Bujak[7] point out: “Augmented reality (AR) is just starting to scratch the surface in educational applications.”
- The Role of Augmented Reality for Experience-Influenced Environments: The Case of Cultural Heritage Tourism in Korea (2018, methodology): “…digitized virtual information on top of the real-world view of a location (Kounavis, Kasimati, and Zamani 2012), is a popular method for enhancing users’ cognitive capability to appreciate the surroundings in real time (Azuma et al. 2001; Haugstvedt and Krogstie 2012; Bujak et al. 2013).”