Carlos Delgado Kloos
Developmental and Educational Psychology · 2013–2025
A researcher in the Science corpus: 5 papers; trusts 8 researchers and is trusted by 3 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 35 citations into it; #5,970 of 8,223 by trust here, #3,376 by citations
- Computer Vision and Pattern Recognition — 34 citations into it; #20,744 of 21,575 by trust here, #9,079 by citations
- Education — 24 citations into it
- Information Systems — 18 citations into it
- Computer Science Applications — 11 citations into it; #1,314 of 1,855 by trust here, #1,838 by citations
- Sociology and Political Science — 9 citations into it
Whom Carlos Delgado Kloos trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Carlos Delgado Kloos overall
Papers from Carlos Delgado Kloos's perspective
Ordered by how strongly the researchers Carlos Delgado Kloos trusts endorse each paper. Same corpus, a different order for every researcher.
- EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips (Comput. Educ.)
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- School Engagement: Potential of the Concept, State of the Evidence
- New technology trends in education: Seven years of forecasts and convergence (Comput. Educ.)
- Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (Comput. Educ.)
- The effect of virtual achievements on student engagement (International Conference on Human Factors in Computing Systems)
- Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
- Gamification in Education: What, How, Why Bother?
- A User-Centered Theoretical Framework for Meaningful Gamification
- Learning in immersive worlds: A review of game-based learning
Their papers
- Enhancing Microcredential Design through Agentic Artificial Intelligence (2025)
- Augmented reality for STEM learning: A systematic review (2018) — 911 citations
- Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness (2014) — 543 citations
- Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014) — 323 citations
- Impact of an augmented reality system on students' motivation for a visual art course (2013) — 1,024 citations