A review of using Augmented Reality in Education from 2011 to 2016
By Peng Chen, Xiaoling Liu, Wei Cheng, Ronghuai Huang. 2017
430 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Information Systems, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/11d998a5ed12e01716af321b2081c719ac1c6e44
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- D. Wells
- Carlos Bermejo
- Ioannis Kazanidis
- Zhanpeng Huang
- Nikolaos Pellas
- Dimitris Chatzopoulos
- Pan Hui
- Panagiotis Fotaris
In Information Systems
In Human-Computer Interaction
Citations in the corpus
- Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning (2019, methodology): “Branching searches were performed using forward and backward search procedures from the reference lists of the previous literature reviews that were consulted at earlier stages of this study (e.g., Akçayir and Akçayir 2017; Chen et al. 2017; Koutromanos et al. 2016).”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “Reference [58] is an upto-date survey on AR in education, which includes factors such as uses, advantages, features, and effectiveness of the AR approach.”