Augmented reality in education: a meta-review and cross-media analysis
By Iulian Radu. Personal and Ubiquitous Computing, 2014
841 citations recorded by the source corpus.
Augmented reality (AR) is an educational medium increasingly accessible to young users such as elementary school and high school students. Although previous research has shown that AR systems have the potential to improve student learning, the educational community remains unclear regarding the educational usefulness of AR and regarding contexts in which this technology is more effective than other educational mediums. This paper addresses these topics by analyzing 26 publications that have previously compared student learning in AR versus non-AR applications. It identifies a list of positive and negative impacts of AR experiences on student learning and highlights factors that are potentially underlying these effects. This set of factors is argued to cause differences in educational effectiveness between AR and other media. Furthermore, based on the analysis, the paper presents a heuristic questionnaire generated for judging the educational potential of AR experiences.
Subfields: Computer Vision and Pattern Recognition, Information Systems, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/2f0ed0d45537853b04e711a9cfee0c294205acd3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- D. Wells
- Giuseppe Riva
- Carlos Bermejo
- Silvia Margarita Baldiris
- Michael Kerres
- Josef Buchner
- Ioannis Kazanidis
- Zhanpeng Huang
In Information Systems
In Human-Computer Interaction
- Giuseppe Riva
- Carlos Bermejo
- Silvia Margarita Baldiris
- Zhanpeng Huang
- Nikolaos Pellas
- Dimitris Chatzopoulos
- Pan Hui
- Mariano Alcañiz Raya
Citations in the corpus
- Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning (2019, background): “In their study findings, Radu (2014) pointed out that the positive impact of AR included increased content understanding, enhanced learning, improved language association, long-term memory retention, and enriched collaboration and motivation.”
- The impact of augmented reality on cognitive load and performance: A systematic review (2021, background): “…settings that report advantages of AR regarding performance (Bottani & Vignali, 2019; Garz (cid:1) on & Acevedo, 2019; Ibáñez & Delgado-Kloos, 2018; Radu, 2014) and cognitive load (Goff et al., 2018; Sommerauer & Müller, 2014; Tang et al., 2003) when compared to other instructional technologies.”
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “More in detail, in education several AR applications have been developed in the last few years showing the positive effects of this technology in supporting learning, such as an increased-on content understanding and memory preservation, as well as on learning motivation (Radu, 2012, 2014).”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “In [74], authors compare student learning performance in AR versus non-AR applications, they also list the advantages and disadvantages of AR in the learning process.”
- Augmented Reality Trends in Education: A Systematic Review of Research and Applications (2014, background): “(Radu, 2012; Radu, 2014) Review of studies that compare student learning in AR versus non-AR applications.”