Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
By María-Blanca Ibáñez-Espiga, Angela Di Serio, Diego Villarán-Molina, Carlos Delgado Kloos. 2014
543 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Ala Al-Fuqaha
- Giuseppe Riva
- Mohsen Guizani
- Wei Cheng
- Sameh Sorour
- Andreas Lanitis
- M. Mohammadi
- Eleni Dimitriadou
In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- Deep Learning for IoT Big Data and Streaming Analytics: A Survey (2017, background): “Augmented reality technology combined with wearables and mobile devices are also potential applications for DL methods in this area to make students motivated, lessons and studies to be interesting, and make educational learning methods to be efficient [114], [115].”
- A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classrooms (2023, background): “Several studies concluded that VR technologies are more likely to influence the motivation and academic performance of students in a positive way (Ibáñez et al., 2014; Martín-Gutiér-rez et al., 2017).”
- Augmented reality in informal learning environments: A field experiment in a mathematics exhibition (2014, result): “Our results are consistent with the results of other studies (Fonseca et al., 2014; Ibáñez et al., 2014; Martín-Gutiérrez et al., 2010), which found that AR can have a significant positive effect on knowledg acquisition performance.”
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “For example, Ibáñez et al. (2014) developed a AR application on electromagnetism concepts’ learning, in which students could use AR batteries, magnets, cables on real superficies, and the system gave a real-time feedback to students about the correctness of the performance, improving in this way the…”
- A review of using Augmented Reality in Education from 2011 to 2016 (2017, background): “Studies in this field focused on language learning[20], [21], [6], visual art and painting appreciation[22], [23].”
- A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014 (2018, unknown): “Although formal, lab-based experiments dominated overall, the Education and Tourism application areas had higher ratios of field studies to formal lab-based studies, which required more participants.”