Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions
By Ann E. Schlosser. 2003
681 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Marketing, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/164bc931af1b0c2a25e0f65fead420580cba391d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Guohua Wu
- Zhenhui (Jack) Jiang
- Izak Benbasat
- Silvia Feuchtl
- Bernadette Kamleitner
- T. White
- S. M. Lloyd
- Ann Marie Fiore
In Marketing
- Silvia Feuchtl
- Bernadette Kamleitner
- Ann Marie Fiore
- Guohua Wu
- Suzanne B. Shu
- Sameer Hosany
- Ko de Ruyter
- Joann Peck
In Human-Computer Interaction
- Izak Benbasat
- Zhenhui (Jack) Jiang
- Guohua Wu
- Silvia Feuchtl
- Bernadette Kamleitner
- Andreas M. Kaplan
- T. White
- S. M. Lloyd
Citations in the corpus
- Creating Effective Online Customer Experiences (2018, background): “Thus, sensory appeal can affect perceptions of product performance (Weathers, Sharma, and Wood 2007) and purchase intentions (Schlosser 2003).”
- The Effect of Mere Touch on Perceived Ownership (2009, background): “Schlosser (2003, 2006) revealed that object interactivity in the context of virtual objects produces more vivid mental images compared to text or static pictures of an object.”
- The Mediating Role of Perceived Interactivity in the Effect of Actual Interactivity on Attitude Toward the Website (2005, methodology): “Others conceptualized interactivity from a subjective or perception perspective and measured interactivity using a scale (Cho and Leckenby 1999; Jee and Lee 2002; Hwang and McMillan 2002; Schlosser 2003; Wu 1999; Yoo and Stout).”
- How do 3-dimensional images promote products on the Internet? (2014, background): “Unlike direct experience, virtual experience occurs in the mind's eye to deliver mental images of sensory modalities (Schlosser, 2003).”
- Effect of image interactivity technology on consumer responses toward the online retailer (2005, background): “Envisioning oneself in these fantasies or imagery appears to be enhanced by inter-activity of a site (Schlosser, 2003) and when viewing the product on a body form (Fiore, Yan, & Yoh, 2000), which help support the effect of virtual modeling on experiential value.”
- Fashion Shopping in Multichannel Retail: The Role of Technology in Enhancing the Customer Experience (2014, background): “Interaction with the product contributes to reduce perceived risks [40] and generates stronger purchase intention than that generated by passive information [62].”
- The fairyland of Second Life: Virtual social worlds and how to use them (2009, background): “Here, the possibility of virtually experiencing products prior to purchase is likely to lead to more favorable attitudes and higher purchase intentions due to higher object interactivity (Schlosser, 2003, 2006).”
- The role of the technology acceptance model in explaining effects of image interactivity technology on consumer responses (2006, background): “Empirical research (Klein, 2003; Schlosser, 2003) shows that simple technologies providing interactivity have positive effects on consumers’ attitudes.”
- Gender differs: assessing a model of online purchase intentions in e‐tail service (2005, background): “Attitudes toward buying on the internet are defined as a consumer’s positive or negative feelings about performing the purchasing behaviors on the internet (Schlosser, 2003).”
- Determinants of FDI in BRICS Countries: A panel analysis (2008, background): “Media richness may lead to a real (authentic) experience, according to research on online shopping (Algharabat and Dennis, 2009a; Klein, 2003; Schlosser, 2003).”