Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children

By Martin Waiguny, Michelle R. Nelson, Ralf Terlutter. 2012

109 citations recorded by the source corpus.

We investigate the extent to which the challenge of playing an advergame impacts children's brand attitudes. Results show that brand attitudes are highest for those optimally challenged (i.e. ‘in the flow’) and lowest for those who are underchallenged. However, such effects are qualified by the children's persuasion knowledge (PK) of the advergame; identification of the commercial content has a significantly negative effect on brand attitudes. Further, significant two-way interactions of challenge and PK show that brand attitudes suffered the most for those who are underchallenged and recognized the commercial content. Implications for advergame effectiveness are discussed in detail in this article.

Subfields: Literature and Literary Theory, Marketing, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/1152140f3e3f50c4c95dc74a7f3e525319165bd2

How researchers see this paper

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In Literature and Literary Theory

  1. Nathaniel J. Evans
  2. Ralf Terlutter
  3. Michelle R. Nelson
  4. Martin Waiguny
  5. S. Das
  6. Dooyeon Park
  7. Chang-Dae Ham
  8. E. V. van Reijmersdal

In Marketing

  1. Nathaniel J. Evans
  2. Ralf Terlutter
  3. Michelle R. Nelson
  4. Martin Waiguny
  5. Bernhard Marko
  6. S. Das
  7. Dooyeon Park
  8. Chang-Dae Ham

In Sociology and Political Science

  1. Nathaniel J. Evans
  2. Ralf Terlutter
  3. Michelle R. Nelson
  4. Martin Waiguny
  5. Dooyeon Park
  6. Bernhard Marko
  7. S. Das
  8. Chang-Dae Ham

Citations in the corpus