The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
By Kristine L. Nowak, Frank A. Biocca. Presence - Teleoperators and Virtual Environments, 2003
1,119 citations recorded by the source corpus.
Subfields: Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/9be875c4202a52cd3fce2f20b9bb419989197fdd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Social Psychology
- Jesse Fox
- Jeremy N. Bailenson
- Li Gong
- Sun Joo Grace Ahn
- Sarah Parsons
- Kristine L. Nowak
- Chin-Chang Ho
- A. T. Le
In Human-Computer Interaction
- Jesse Fox
- Jeremy N. Bailenson
- Sun Joo Grace Ahn
- Li Gong
- Kristine L. Nowak
- Sarah Parsons
- A. T. Le
- Kathryn Y. Segovia
Citations in the corpus
- Too real for comfort? Uncanny responses to computer generated faces (2009, background): “Studies on people’s feelings of copresence when interacting with a character in a virtual environment also show that copresence is lowest when there is a mismatch between the character’s perceived human photorealism and perceived human behavioral fidelity (Bailenson et al., 2005; Nowak & Biocca, 20”
- The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction (2005, background): “In such studies (Koda, 1996; Nowak, 2004; Nowak & Biocca, 2003; Wexelblat, 1997), several characters have been used to represent a person; subjects were then asked to rate their satisfaction with the interaction or perception of the person.”
- Authenticity in virtual reality for assessment and intervention in Autism: a conceptual review (2016, background): “…the virtual characters (avatars) within the VE: how anthropomorphic they are; their behavioural realism; the interaction between these two features (Nowak & Biocca, 2003; Georgescu et al., 2014; Vinayagamoorthy, Steed, & Slater, 2005); and whether the other characters encountered in a VE are…”
- Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking (2018, methodology): “The coding scheme 403 employed was deductive and adapted from the presence questionnaires used in Nowak and 404 Biocca [62] and Bailenson and Yee [63].”
- What drives successful social networking services? A comparative analysis of user acceptance of Facebook and Twitter (2014, background): “Here, the concept of presence refers to the degree to which users feel they are in a mediated system or service apart from their physical location (Nowak & Biocca, 2003; Steuer, 1992).”
- Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence (2015, background): “For example, when representations appear more human-like in form (i.e., anthropomorphic), users may develop social expectations for subsequent interactions (Nowak & Biocca, 2003).”
- Evaluating Anthropomorphic Product Recommendation Agents: A Social Relationship Perspective to Designing Information Systems (2009, background): “although social presence research has focused primarily on people’s connections to other human beings who are mediated (linked) by technology, recent studies have argued that the concept of social presence is equally applicable to people’s interactions with technological artifacts as well, such as c”
- Preference for robot service or human service in hotels? Impacts of the COVID-19 pandemic (2020, positive): “For instance, previous studies identified anthropomorphic robots to induce positive attitudes, perceptions and a sense of efficacy among customers (Kiesler and Goetz, 2002; Nowak and Biocca, 2003; Tussyadiah and Park, 2018; Yu and Ngan, 2019).”
- How social is social responses to computers? The function of the degree of anthropomorphism in computer representations (2008, methodology): “These two humanoid robot characters and the simplistic face as used by Nowak (2004) and Nowak and Biocca (2003) all belonged to the low level of human-likeness.”
- The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior (2013, methodology): “These items were culled from several sources (Bailenson & Yee, 2007; Nowak & Biocca, 2003; Witmer & Singer, 1998) and have been tested in other comparable experiments (Fox, Bailenson, & Binney, 2009).”