Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion
By Taeyong Kim, Frank A. Biocca. J. Comput. Mediat. Commun., 2006
831 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Literature and Literary Theory, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/c4c950d4547c9206e30814d6f01c61f11bc884bf
How researchers see this paper
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In Computer Vision and Pattern Recognition
- Lisa R. Klein
- Jeremy N. Bailenson
- Helena Bilandzic
- Rick W. Busselle
- Terry Daugherty
- Hairong Li
- G. Welch
- Catherine S. Oh
In Literature and Literary Theory
- Hans Hoeken
- José Sanders
- Tilo Hartmann
- Anneke de Graaf
- Peter Vorderer
- Ralf Terlutter
- Holger Schramm
- Johannes W. J. Beentjes
In Human-Computer Interaction
- Lisa R. Klein
- Jeremy N. Bailenson
- Kristine L. Nowak
- Sun Joo Grace Ahn
- Ann Marie Fiore
- Jihyun Kim
- Hyun-Hwa Lee
- Richard Skarbez
Citations in the corpus
- Development of a New Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory (2000, methodology): “This approach has been adopted by Schubert, Friedmann and Regenbrecht (1999), Witmer and Singer (1998), and Kim and Biocca (1997). • These attempts have limitations, such as restricted media applications.”
- A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory (2001, background): “…more attention is allocated to the mediated environment than to the environment in which an individual is physically located, the increased mediated sensory input and decreased nonme-diated sensory input give rise to sensations of being located within the mediated environment (Kim & Biocca, 1997).”
- Designing social presence of social actors in human computer interaction (2003, background): “As far as media variables, presence has been argued to be associated with the number of sensory dimensions and channels presented and engaged [22, 24, 45], image quality [7], image size [ 22 , 25], narrative quality [38], production techniques [51], sound fidelity [39], and the presence of other peo”
- Creating virtual product experiences: The role of telepresence (2003, methodology): “For the telepresence scale (Figure 1), we use a 7-item scale, which is a variation of the ones employed by Kim and Biocca (1997) and Novak et al. (2000).”
- A Process Model of the Formation of Spatial Presence Experiences (2007, background): “This definition is in harmony with most existing definitions (e.g., ISPR, 2001; IJsselsteijn et al., 2000; Kim & Biocca, 1997; Lessiter et al., 2001; Schubert, Friedmann, & Regenbrecht, 1999, 2001), but is more explicit in suggesting necessary conditions (and contributing processes) for Spatial…”
- Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination (2021, background): “T. Kim and Biocca (1997) distinguish presence as incorporating two key dimensions, “arrival” (the feeling of being present in a mediated environment) and “departure” (the feeling of separation away from the physical environment).”
- Measuring Narrative Engagement (2009, methodology): “(adapted from Kim & Biocca, 1997) 4.72 1.76 (continued) Ease of cognitive access EC1: I could easily follow the action and events.”
- Effects of web site atmospherics on consumer responses: music and product presentation (2009, background): “With online shopping, shoppers can depart from a real physical environment and arrive at the virtual environment created by online retailers ( Kim and Biocca, 1997”
- Contextual Features of Violent Video Games, Mental Models, and Aggression (2006, background): “Presence has been shown to be highly correlated with individuals’ ability to recall material (Kim & Biocca, 1997) and is associated with their interest in the message (Slater & Usoh, 1993).”