Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature
By Sun Joo Grace Ahn, Joshua Bostick, Elise Ogle, Kristine L. Nowak, Kara T. McGillicuddy, Jeremy N. Bailenson. J. Comput. Mediat. Commun., 2016
441 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/1480d4772c1c7975b921bf657cdd9ed46cdc3782
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Jesse Fox
- Kristine L. Nowak
- Jeremy N. Bailenson
- Fernanda Herrera
- Priska L. Breves
- Erika Weisz
- Vivien Heber
- Elise Ogle
Citations in the corpus
- Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking (2018, background): “Past research has demonstrated that short VR experiences can have visceral reactions that affect the way a person thinks, feels, and behaves [38, 53, 55].”
- Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment (2019, background): “Immersive media, such as the IVEs that were used in the studies by Ahn et al. (2016), do seem to elicit realistic nature experiences.”
- Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations (2018, background): “Given that the effect of embodying different avatars one time in a lab can influence off-line behaviors and attitudes days or weeks later (Ahn et al., 2016; Klimmt, Hefner, Vorderer, Roth, & Blake, 2010), researchers and designers must carefully consider how these experiences may influence others lo”