Video Games in Education: Why They Should Be Used and How They Are Being Used
By Leonard A. Annetta. 2008
304 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4e5780ac80d03e74dfe2775136fbc03220edf025
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In Developmental and Educational Psychology
In Education
In Sociology and Political Science
Citations in the corpus
- The “I's” Have It: A Framework for Serious Educational Game Design (2010, background): “…are derived from some 12 years of developing and testing educational games and using research from commercial video games to inform SEG research (Annetta, 2008; Annetta, Cook, & Schultz, 2007; Annetta, Man-grum, Holmes, Collazo, & Cheng, 2008; Annetta, Murray, Gull-Laird, Bohr, & Park, 2006).”
- Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation (2012, background): “Problem-solving is a 21st century skill which is essential for learning, work, and daily life (Annetta, 2008).”