Kwan Min Lee
Human-Computer Interaction · with Jung · 2006–2009
A researcher in the Science corpus: 3 papers; trusts 6 researchers and is trusted by 2 researchers here, as inferred from the citation graph.
Subfields
- Human-Computer Interaction — 13 citations into it
- Social Psychology — 13 citations into it; #9,506 of 15,694 by trust here, #6,804 by citations
- Artificial Intelligence — 8 citations into it; #31,038 of 35,345 by trust here, #24,417 by citations
- Sociology and Political Science — 6 citations into it
Whom Kwan Min Lee trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Clifford Nass
- Kwan Min Lee
- Katherine Isbister
- Cynthia Lynn Breazeal
- Frank A. Biocca
- Youngme Moon
- T. Fong
- Brian R. Duffy
- D. Norman
- Matthew Lombard
Who trusts Kwan Min Lee overall
- Ella Glikson
- Anita Williams Woolley
- Nancy K. Lankton
- Iis P. Tussyadiah
- D. Harrison McKnight
- Catherine S. Oh
Papers from Kwan Min Lee's perspective
Ordered by how strongly the researchers Kwan Min Lee trusts endorse each paper. Same corpus, a different order for every researcher.
- The media equation - how people treat computers, television, and new media like real people and places
- Machines and Mindlessness
- Design of Everyday Things
- Designing sociable robots
- Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion (J. Comput. Mediat. Commun.)
- Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics (Int. J. Hum. Comput. Stud.)
- Presence and Television: The Role of Screen Size.
- A survey of socially interactive robots
- Toward sociable robots (Robotics Auton. Syst.)
- Social and collaborative aspects of interaction with a service robot (Robotics Auton. Syst.)
Their papers
- Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction (2006) — 519 citations
- Can robots manifest personality? : An empirical test of personality recognition, social responses, and social presence in human-robot interaction (2006) — 615 citations
- Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility (2009) — 185 citations