Wen-Bin Chiou
Sociology and Political Science · 2006–2008
A researcher in the Science corpus: 3 papers; trusts 1 researcher and is trusted by 6 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 10 citations into it; #6,044 of 22,756 by trust here, #6,703 by citations
- Education — 6 citations into it
Whom Wen-Bin Chiou trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Wen-Bin Chiou overall
- Mark D. Griffiths
- Daria J. Kuss
- Florian Rehbein
- Marta Beranuy
- Marcantonio M. Spada
- Jeroen S. Lemmens
- Chieh-Wen Sheng
Papers from Wen-Bin Chiou's perspective
Ordered by how strongly the researchers Wen-Bin Chiou trusts endorse each paper. Same corpus, a different order for every researcher.
- Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (Cyberpsychology, Behavior, and Social Networking)
- The Social Identity Theory of Intergroup Behavior.
- Principles and Practice of Structural Equation Modeling (2nd ed.)
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Personality and motivations associated with Facebook use (Computers in Human Behavior)
- Age differences in online social networking - A study of user profiles and the social capital divide among teenagers and older users in MySpace (Computers in Human Behavior)
- Using Social Network Sites: The Effects of Playfulness, Critical Mass and Trust in a Hedonic Context (Journal of Computational Information Systems)
- Internet Gambling: Issues, Concerns, and Recommendations (Cyberpsychology, Behavior, and Social Networking)
- A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
- Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)
Their papers
- Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents (2006) — 431 citations
- Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan (2006) — 437 citations
- Virtual experience vs. brochures in the advertisement of scenic spots: how cognitive preferences and order effects influence advertising effects on consumers. (2008) — 89 citations