Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
By Chin-Sheng Wan, Wen-Bin Chiou. Cyberpsychology, Behavior, and Social Networking, 2006
431 citations recorded by the source corpus.
Subfields: Clinical Psychology, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/04a364aec163ac27853c11cca8815312827a9c3a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Mark D. Griffiths
- Patti M. Valkenburg
- Jochen Peter
- Daria J. Kuss
- Daniel L. King
- Xavier Carbonell
- Paul H. Delfabbro
- Jeroen S. Lemmens
In Developmental and Educational Psychology
- Remco Polman
- D. Loton
- Ofir Turel
- Mark D. Griffiths
- Yufei Yuan
- Jochen Peter
- Patti M. Valkenburg
- Daria J. Kuss
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Patti M. Valkenburg
- Jochen Peter
- Michael Scharkow
- Thorsten Quandt
- Ruth Festl
- Daniel L. King
Citations in the corpus
- Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms (2018, background): “With respect to problematic gaming, there is some evidence that indicates problem gaming can emerge independently of psychopathology (Gentile et al. 2011) and other risk factors (Tejeiro et al. 2012), and that gaming may be relied on to satisfy certain psychological needs (Wan and Chiou 2006).”
- Internet Gaming Disorder (2018, neutral): “Gamer addicts often describe life as “dark” or “boring” without games in their lives [18].”
- The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009, background): “…increasing number of studies in this area although most studies have used ad hoc addiction criteria and/or addiction scales adapted from other areas like gambling addiction and exercise addiction (Wan and Chiou 2006a, b; Smahel et al. 2008; Ng and Wiemer-Hastings 2005; Hussain and Griffiths 2009).”
- Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping (2016, background): “Coping is one possible mediator, with video game addiction often being described as a form of maladaptive and primarily escape- based coping (Beranuy, Carbonell, & Griffiths, 2013; Tejeiro, Gómez-Vallecillo, Pelegrina, Wallace, & Emberley, 2012; Wan & Chiou, 2006; Yee, 2006).”
- A Qualitative Analysis of Online Gaming Addicts in Treatment (2013, background): “Case studies (e.g., Allison et al. 2006; Block 2007; Griffiths 2000, 2010; Griffiths et al. 2003, 2004a, b; Wan and Chiou 2006a, b) show evidence of addiction symptoms to online role-playing games.”
- Videogame Addiction and its Treatment (2009, background): “…are case study accounts in the literature that show that excessive videogame players display many signs of addiction (e.g. Keepers 1990), including those that play online (e.g. Griffiths 2000; Griffiths et al. 2003, 2004a, b; Wan and Chiou 2006a, b; Allison et al. 2006; Hussain and Griffiths 2009).”
- Metacognitions and emotion regulation as predictors of problematic internet use in adolescents (2017, background): “…possible explanation as to how Internet use may become problematic lies in it taking the form of a maladaptive self-regulatory strategy (La Rose et al. 2003, Spada et al. 2008) rather than simply being used for problem solving, entertainment and challenge (Caplan and High 2007, Wan and Chiou 2006).”
- Exploring user experiences as predictors of MMORPG addiction (2009, background): “The negative effects of MMORPG addiction have attracted the attention of the research community and government regulatory agencies (Chiu et al., 2004; Chuang, 2006; Rau et al., 2006; Wan & Chiou, 2006).”
- Development and Validation of a Game Addiction Scale for Adolescents (2008, background): “…of videogames (e.g., Charlton & Danforth, 2007; Chiu, Lee, & Huang, 2004; Chou & Ting, 2003; Fisher, 1994; Griffiths & Davies, 2005; Grüsser, Thalemann, & Griffiths, 2007; Hauge & Gentile, 2003; Ko, Yen, Chen, Chen, & Yen, 2005; Ng & Wiemer-Hastings, 2005; Soper & Miller, 1983; Wan & Chiou, 2006).”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, methodology): “…the experience of Internet gaming addiction from a phenomenological perspective (Allison et al. 2006; Chappell et al. 2006; Charlton and Danforth 2007; Chou and Ting 2003; Hussain and Griffiths 2009a; Rau et al. 2006; Seah and Cairns 2007; Wan and Chiou 2006a, 2006b; Wood and Griffiths 2007).”
- Online game addiction among adolescents: motivation and prevention factors (2012, background): “Indeed, it has been reported that attention switching can stop or reduce participation in online games, which is an attitude-discrepant behavior for addicts and excessive users (Wan & Chiou, 2006).”