Age differences in online social networking - A study of user profiles and the social capital divide among teenagers and older users in MySpace
By Ulrike Pfeil, Rajiv Arjan, Panayiotis Zaphiris. Computers in Human Behavior, 2009
573 citations recorded by the source corpus.
Subfields: Communication, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/33aa1c7f78c16fb69ad07a74790df9f5c83ff0d6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Yuli Patrick Hsieh
- Eszter Hargittai
- Mark D. Griffiths
- Daria J. Kuss
- Reynol Junco
- Pei-Luen Patrick Rau
- Hsu-Hsien Chi
- Choong‐Ki Lee
In Sociology and Political Science
- Jonna Koivisto
- Juho Hamari
- Daria J. Kuss
- Mark D. Griffiths
- Myung Ja Kim
- Yuli Patrick Hsieh
- Choong‐Ki Lee
- Hsu-Hsien Chi
Citations in the corpus
- The effect of social capital and altruism on seniors' revisit intention to social network sites for tourism-related purposes (2016, background): “With regard to MySpace, while bonding social capital describes seniors' close relationships in which emotional support is exchanged with very close friends or family members, bridging social capital describes seniors' heterogeneous relationships (Pfeil et al., 2009).”
- "Working out for likes": An empirical study on social influence in exercise gamification (2015, methodology): “Path mo latent methods factor’’ as proposed by Podsakoff et al. (2003) in the same manner as practically demonstrated in a PLS-SEM environment by Liang, Saraf, Hu, and Xue (2007).”
- Demographic differences in perceived benefits from gamification (2014, result): “This finding holds similarities with considerations of the digital divide (Ijsselsteijn et al., 2007; Morris & Venkatesh, 2000; Pfeil et al., 2009) between younger and older generations regarding use of digital technologies.”
- Why people use social networking sites: An empirical study integrating network externalities and motivation theory (2011, background): “…the SNS allows him to effectively build and maintain relationships among the mechanisms that allow strangers to become acquainted and keep in touch, and that provides for the individual to form profiles and enable people to reach out toward one another (Li & Bernoff, 2008; Pfeil et al., 2009).”
- Measuring flow in gamification: Dispositional Flow Scale-2 (2014, background): “However, we wanted to opt for currently favored higher thresholds (Hu & Bentler, 1999; Pfeil et al., 2009).”
- External validity of sentiment mining reports: Can current methods identify demographic biases, event biases, and manipulation of reviews? (2014, background): “In MySpace, for instance, females dominate over males and younger people are overrepresented [33–35].”
- PREDICTORS AND CONSEQUENCES OF DIFFERENTIATED PRACTICES ON SOCIAL NETWORK SITES (2010, background): “Most studies in this domain tend to focus on the use of one single site with a possible underlying implication that findings about their uses are interchangeable (e.g. Steinfield et al. 2008; Pfeil et al. 2009).”
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013, background): “…holds similarities with SNSs in that it creates a venue for social activity such as group-forming and communication, incorporates profile-building and the possibility of sharing content (Lin and Lu, 2011; Baker and White, 2010; Boyd and Ellison, 2007; Ellison et al., 2007; Pfeil et al., 2009).”
- Interactive Digital Advertising vs. Virtual Brand Community (2011, background): “Research findings have confirmed age differences in online social networking (Pempek, Yermolayeva, and Calvert 2009; Pfeil, Arjan, and Zaphiris 2009).”