Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan
By Chin-Sheng Wan, Wen-Bin Chiou. Cyberpsychology, Behavior, and Social Networking, 2006
437 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9be6b7aff3b0f0e40659a097f3ab68fb48960739
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Patti M. Valkenburg
- Jochen Peter
- Jeroen S. Lemmens
- Xavier Carbonell
- Marta Beranuy
- Svetlana Stepchenkova
Citations in the corpus
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, methodology): “…the experience of Internet gaming addiction from a phenomenological perspective (Allison et al. 2006; Chappell et al. 2006; Charlton and Danforth 2007; Chou and Ting 2003; Hussain and Griffiths 2009a; Rau et al. 2006; Seah and Cairns 2007; Wan and Chiou 2006a, 2006b; Wood and Griffiths 2007).”
- The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009, background): “…increasing number of studies in this area although most studies have used ad hoc addiction criteria and/or addiction scales adapted from other areas like gambling addiction and exercise addiction (Wan and Chiou 2006a, b; Smahel et al. 2008; Ng and Wiemer-Hastings 2005; Hussain and Griffiths 2009).”
- The Relationship Between Online Game Addiction and Aggression, Self-Control and Narcissistic Personality Traits (2008, background): “Wan and Chiou reported that individuals with online game addiction showed strong interest in role-playing of online games, in which they often do things that they dare not to do in real life [30].”
- Psychosocial causes and consequences of pathological gaming (2011, background): “Although this finding alone does not necessarily indicate opposite causality, combined with arguments put forth by Wan and Chiou (2006) we expect that dissatisfied individuals are more likely to become pathologically involved with games.”
- Internet Gaming Disorder (2018, positive): “Wan and Chiou [18] found that addicted gamers tend to turn to games to avoid discomfort, in comparison with nonaddicted people who typically play games seeking satisfaction [21].”
- Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey (2010, positive): “Some of the identified predictors support other studies: importance of dysfunctional coping, 6,7,18 higher levels of acceptance of violence as an inherent part of social life and part of one’s own behavioral repertoire, 4,20 and school-related behavioral problems.”
- A Qualitative Analysis of Online Gaming Addicts in Treatment (2013, background): “Case studies (e.g., Allison et al. 2006; Block 2007; Griffiths 2000, 2010; Griffiths et al. 2003, 2004a, b; Wan and Chiou 2006a, b) show evidence of addiction symptoms to online role-playing games.”
- Problematic Internet use and psychosocial well-being among MMO players (2009, neutral): “…of online gaming (Chappell, Eatough, Davies, & Griffiths, 2006; Charlton & Danforth, 2007; Griffiths, Davies & Chappell, 2003, 2004; Grüsser, Thalemann, & Griffiths, 2007; Kim et al., 2008; Lo et al., 2005; Morahan-Martin , 2008; Ng & Wiemer-Hastings, 2005; Wan & Chiou, 2006; Yee, 2006a, 2006b).”
- Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers (2019, neutral): “The adolescent population uses online video games regularly and presents multiple psychological vulnerabilities intrinsic to this life stage (Kuss et al. 2013; López-Fernandez et al. 2014; Wan and Chiou 2006).”
- Internet addiction: Meta-synthesis of qualitative research for the decade 1996-2006 (2008, background): “Finally, Wan and Chiou (2006) investigated psychological motivations of online game addicts using semi-structured in-depth interviews with 10 Taiwanese adolescents.”