The impact of video games on training surgeons in the 21st century.
By J. Rosser, P. Lynch, L. Cuddihy, D. A. Gentile, J. Klonsky, Ronald C. Merrell. Archives of Surgery, 2007
743 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Physiology, Surgery
View Paper: https://www.semanticscholar.org/paper/c4fed15b73fc12cb8e71a7f8400568416ff90e07
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Daphne Bavelier
- Shawn C. Green
- C. Shawn Green
- Jing Feng
- Ian Spence
- Louis Alfieri
- D. A. Gentile
- Pamela M. Kato
In Physiology
In Surgery
Citations in the corpus
- AMEE Guide 32: e-Learning in medical education Part 1: Learning, teaching and assessment (2008, background): “Examples include laboratory simulations that allow users to try a range of techniques without the cost of the physical environment (or the need for animals on which to experiment), virtual microscopes and/or histology, and a number of surgical simulators (Rosser et al. 2007).”
- Using Technology to Meet the Challenges of Medical Education. (2015, background): “The so-called “serious” games provide training tools that provide challenging stimulating environments, and are often used for training for future surgeons (8, 9, 10).”
- Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning (2008, positive): “Although a training study is lacking, and thus the question of causation remains unanswered, there are also a host of other reports in the literature (for a review, see Green & Bavelier, 2006c) that those individuals who naturally play action video games outperform their non–game-playing peers on ot”
- Video Games and Spatial Cognition (2010, positive): “Some interesting recent examples of this quasi-experimental approach may be found in Rosser et al. (2007), a widely cited study that found an association between laparoscopic surgical skills and video game experience, and Barlett, Vowels, Shanteau, Crow, and Miller (2009), who examined associations…”
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, neutral): “…games is associated with higher visuospacial acuity, perception, processing, visual memory, and mental rotation (Castel, Pratt, & Drummond, 2005; Feng, Spence, & Pratt, 2007; Ferguson, Cruz, & Rueda, 2008; Green & Bavelier, 2007; Green & Bavelier, 2006; Green & Bavelier, 2003; Rosser et al., 2007).”
- Pathological video-gaming among youth: A prospective study examining dynamic protective factors (2015, background): “Although several positive effects of video-games have been documented (Gentile et al., 2009; Rosser et al., 2007), psychologists, parents, and researchers have become concerned about the possible negative effects of such pervasive video-gaming among children and adolescents.”
- Action video game training for cognitive enhancement (2015, background): “And in the area of job-related training, there now exists a burgeoning literature examining the potential of utilizing action video games as training tools for laparoscopic surgeons [65–67] or pilots [68].”
- Effects of video-game play on information processing: A meta-analytic investigation (2013, background): “” Developing expertise with video games has been hypothesized to sharpen a variety of cognitive skills in ways that may be beneficial for education, rehabilitation, or professional development, in fields as diverse as surgery and flight instruction (Durlach, Kring, & Bowens, 2009; Greenfield, 2009; ”
- Video Games in Health Care: Closing the Gap (2010, background): “One study that compared the surgical skills of avid video game players ( (cid:2) 3 hr/week) with their less avid counterparts found that the avid players made 37% fewer errors and were 27% faster in completing a simulated laparoscopic procedure and suturing (Rosser et al., 2007).”
- The multiple dimensions of video game effects. (2011, background): “For example, in a study of laparoscopic surgeons, who perform surgery from outside the patient’s body while looking at a screen, those who had played video games in the past for at least 3 hr a week were 27% faster and made 37% fewer errors on advanced surgical skills (Rosser et al., 2007).”