Effects of video-game play on information processing: A meta-analytic investigation
By Kasey L. Powers, Patricia J. Brooks, Naomi J. Aldrich, Melissa A. Palladino, Louis Alfieri. Psychonomic Bulletin & Review, 2013
313 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/2644ee151197ea40986ad20af18624c0fe052bde
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Shawn C. Green
- Daphne Bavelier
- Raed S. Alsawaier
- Richard E. Mayer
- Benoit Bediou
- Deanne Adams
- Elizabeth Tipton
- Roxana Moreno
In Experimental and Cognitive Psychology
- Daphne Bavelier
- Shawn C. Green
- Raed S. Alsawaier
- Richard E. Mayer
- Elizabeth Tipton
- Roxana Moreno
- Fred Paas
- Guido Makransky
Citations in the corpus
- Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills (2018, methodology): “…p e r s on a l u s e o f t h e i nd i v i du a l u s e r a nd i s no t t o b e d i ss e m i n a t e d b r o a d l y . games (Powers & Brooks, 2014; Powers et al., 2013; Toril et al., 2014; Wang et al., 2017) by examining the impact of a variety of moderators, including cognitive domains, age…”
- The effect of gamification on motivation and engagement (2018, background): “Quests and challenges support the sense of adventure and activate critical thinking skills by setting the exploration and discovery elements ( Dale, 2014; Powers et al., 2013).”