Pathological video-gaming among youth: A prospective study examining dynamic protective factors
By A. K. Liau, Hyekyung Choo, Dongdong Li, D. A. Gentile, Timothy Sim, Angeline Cheok Eng Khoo. 2015
93 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science, Speech and Hearing
View Paper: https://www.semanticscholar.org/paper/47721dfce12b8691312ed21e45ed6b5b312e018f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Zsolt Demetrovics
- D. A. Gentile
- Orsolya Király
- Mark D. Griffiths
- Róbert Urbán
- P. Di Blasio
- Matteo Ballabio
- A. Quartiroli
In Sociology and Political Science
- Mark D. Griffiths
- Zsolt Demetrovics
- Orsolya Király
- D. A. Gentile
- Róbert Urbán
- P. Di Blasio
- Matteo Ballabio
- A. Quartiroli
In Speech and Hearing
Citations in the corpus
- Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates (2018, background): “Conversely, personal strengths, warm family environment, parent-child connectedness, high degree of parental supervision, high level of social integration in the class, and school-related well-being appear to act as protective factors (Liau et al. 2015; Rehbein and Baier 2013).”
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017, background): “…gaming has been associated with depression (Peng & Liu 2010; Mentzoni et al. 2011; Wei et al. 2012; Brunborg et al. 2014; Van Rooij et al. 2014; Liau et al. 2015; M€annikk€o et al. 2015; Andreassen et al. 2016), anxiety (Mentzoni et al. 2011; M€annikk€o et al. 2015; Andreassen et al. 2016),…”