Action video game training for cognitive enhancement
By Shawn C. Green, Daphne Bavelier, B. Sahakian, Arthur F. Kramer. 2015
155 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Developmental and Educational Psychology, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/bb48e13b4049caedabd2e1ee90bda1cc266e839d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- David Silver
- Joel Z. Leibo
- Demis Hassabis
- Koray Kavukcuoglu
- Sergey Levine
- Sylvain Laborde
- Thore Graepel
- Markus Raab
In Developmental and Educational Psychology
- Thore Graepel
- Sylvain Laborde
- David Silver
- Markus Raab
- Neil C. Rabinowitz
- Ari S. Morcos
- Demis Hassabis
- Anne‐Claire Macquet
In Experimental and Cognitive Psychology
- Sylvain Laborde
- Thore Graepel
- Markus Raab
- Ari S. Morcos
- Demis Hassabis
- Shimon Whiteson
- Chongjie Zhang
- Shane T. Mueller
Citations in the corpus
- Setting the scientific stage for esports psychology: a systematic review (2020, background): “Given this lack of specificity in studies of the cognitive processes of certain video games (Bediou et al., 2018; Green & Bavelier, 2015), the cognitive processes underlying performance in esports are still unclear.”
- Human-level performance in 3D multiplayer games with population-based reinforcement learning (2018, methodology): “We approach this challenge by studying team-based multiplayer 3D first-person video games, a genre which is particularly immersive for humans ( 16 ) and has even been shown to improve a wide range of cognitive abilities ( 21 ).”