The multiple dimensions of video game effects.
By D. A. Gentile. 2011
186 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/0c0ff1e26bddfc0bf0a94fd4b0a12dfb6dc0e0f8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- D. A. Gentile
- Eric E. Rasmussen
- Rachel A. Reimer
- D. Walsh
- Teena Willoughby
- Paul J. C. Adachi
- Amy I. Nathanson
- Christopher P. Barlett
In Sociology and Political Science
- D. A. Gentile
- Eric E. Rasmussen
- Teena Willoughby
- Paul J. C. Adachi
- Rachel A. Reimer
- D. Walsh
- Amy I. Nathanson
- C. Ferguson
Citations in the corpus
- Do Video Games Promote Positive Youth Development? (2013, background): “Thus, both the content (e.g., prosocial) and context (e.g., cooperative versus competitive version) of the video game may influence PYD (see Gentile, 2011 for a detailed description of video game dimensions).”
- Do You See What I See? Parent and Child Reports of Parental Monitoring of Media (2012, background): “Restricting amount or content can have different impacts, as the effects of amount and content of media seem to be different (Gentile, 2011).”