Jing Feng

Cognitive Neuroscience · with Spence · 2007–2010

A researcher in the Science corpus: 2 papers; trusts 11 researchers and is trusted by 12 researchers here, as inferred from the citation graph.

Subfields

Whom Jing Feng trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Shawn C. Green
  2. Scott Barry Kaufman
  3. Daphne Bavelier
  4. Melissa S. Terlecki
  5. Edward Awh
  6. Robert Desimone

Who trusts Jing Feng overall

  1. C. Ferguson
  2. Mary Hegarty
  3. Daphne Bavelier
  4. Ian Spence
  5. R. Jordan-Young
  6. Shawn C. Green
  7. C. Shawn Green
  8. Karen Murphy
  9. Raffaella Ida Rumiati
  10. Holly A. Taylor

Papers from Jing Feng's perspective

Ordered by how strongly the researchers Jing Feng trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Action video game modifies visual selective attention (Nature)
  2. Domain specificity of spatial expertise: The case of video game players.
  3. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition (Psychology Science)
  4. Enumeration versus multiple object tracking: the case of action video game players. (Cognition)
  5. Action-Video-Game Experience Alters the Spatial Resolution of Vision (Psychology Science)
  6. When and where do we apply what we learn? A taxonomy for far transfer.
  7. The impact of video games on training surgeons in the 21st century. (Archives of Surgery)
  8. Long-term effects of cognitive training on everyday functional outcomes in older adults. (Journal of the American Medical Association (JAMA))
  9. The reverse hierarchy theory of visual perceptual learning. (Trends in Cognitive Sciences)
  10. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)

Their papers