Jing Feng
Cognitive Neuroscience · with Spence · 2007–2010
A researcher in the Science corpus: 2 papers; trusts 11 researchers and is trusted by 12 researchers here, as inferred from the citation graph.
Subfields
- Cognitive Neuroscience — 14 citations into it
- Automotive Engineering — 11 citations into it; #342 of 3,081 by trust here, #932 by citations
- Developmental and Educational Psychology — 11 citations into it; #1,633 of 8,223 by trust here, #1,289 by citations
- Computer Vision and Pattern Recognition — 10 citations into it
- Sociology and Political Science — 7 citations into it
- Experimental and Cognitive Psychology — 5 citations into it; #2,820 of 9,731 by trust here, #2,614 by citations
- Geography, Planning and Development — 5 citations into it
Whom Jing Feng trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Jing Feng overall
- C. Ferguson
- Mary Hegarty
- Daphne Bavelier
- Ian Spence
- R. Jordan-Young
- Shawn C. Green
- C. Shawn Green
- Karen Murphy
- Raffaella Ida Rumiati
- Holly A. Taylor
Papers from Jing Feng's perspective
Ordered by how strongly the researchers Jing Feng trusts endorse each paper. Same corpus, a different order for every researcher.
- Action video game modifies visual selective attention (Nature)
- Domain specificity of spatial expertise: The case of video game players.
- Playing an Action Video Game Reduces Gender Differences in Spatial Cognition (Psychology Science)
- Enumeration versus multiple object tracking: the case of action video game players. (Cognition)
- Action-Video-Game Experience Alters the Spatial Resolution of Vision (Psychology Science)
- When and where do we apply what we learn? A taxonomy for far transfer.
- The impact of video games on training surgeons in the 21st century. (Archives of Surgery)
- Long-term effects of cognitive training on everyday functional outcomes in older adults. (Journal of the American Medical Association (JAMA))
- The reverse hierarchy theory of visual perceptual learning. (Trends in Cognitive Sciences)
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
Their papers
- Video Games and Spatial Cognition (2010) — 523 citations
- Playing an Action Video Game Reduces Gender Differences in Spatial Cognition (2007) — 1,175 citations