Ian Spence

Cognitive Neuroscience · 2005–2010

A researcher in the Science corpus: 3 papers; trusts 11 researchers and is trusted by 13 researchers here, as inferred from the citation graph.

Subfields

Whom Ian Spence trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Shawn C. Green
  2. Daphne Bavelier
  3. Jing Feng
  4. Scott Barry Kaufman
  5. Edward Awh
  6. C. Ferguson
  7. Cheryl K. Olson
  8. Patricia M. Greenfield
  9. Neil Burgess
  10. C. Shawn Green

Who trusts Ian Spence overall

  1. C. Ferguson
  2. Daphne Bavelier
  3. Mary Hegarty
  4. C. Shawn Green
  5. Shawn C. Green
  6. Holly A. Taylor
  7. R. Jordan-Young
  8. Michael Friendly
  9. Jessie Y.C. Chen
  10. Kevin Durkin

Papers from Ian Spence's perspective

Ordered by how strongly the researchers Ian Spence trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Action video game modifies visual selective attention (Nature)
  2. Domain specificity of spatial expertise: The case of video game players.
  3. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition (Psychology Science)
  4. Action-Video-Game Experience Alters the Spatial Resolution of Vision (Psychology Science)
  5. Enumeration versus multiple object tracking: the case of action video game players. (Cognition)
  6. When and where do we apply what we learn? A taxonomy for far transfer.
  7. The impact of video games on training surgeons in the 21st century. (Archives of Surgery)
  8. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
  9. The Motivational Pull of Video Games: A Self-Determination Theory Approach
  10. Long-term effects of cognitive training on everyday functional outcomes in older adults. (Journal of the American Medical Association (JAMA))

Their papers