Development of a New Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
By Jane Lessiter, Jonathan Freeman, Edmund Keogh, Jules Davidoff. 2000
99 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/b5fa5f6adcb9fa52c0e8dd37e174d7acf71cde94
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- W. Ijsselsteijn
- Jihyun Kim
- Hyun-Hwa Lee
- Ann Marie Fiore
- Thomas W. Schubert
- V. Abeele
- Ron Tamborini
- P. Skalski
Citations in the corpus
- Research on Presence in Virtual Reality: A Survey (2001, unknown): “The questionnaires mentioned so far were designed with certain media in mind, such as immersive VR. Lessiter et al. 45 attempted to create a measure that should apply across a range of media; for example, also to television and cinema.”
- The Experience of Presence: Factor Analytic Insights (2001, result): “Our results are supported by a recent factor analysis presented by Lessiter et al. (2000).”
- Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence (2002, unknown): “Presence was measured using a shortned version of the Independent Television Commission-Sense of Presence Inventory (ITC-SOPI; Lessiter et al. 2000).”
- Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (2020, background): “In a series of studies, Sherry and colleagues investigated what gratifica-tions lie at the heart of gameplay Greenberg et al. (2008); Lucas and Sherry (2004); Sherry et al. (2006).”
- Mapping the road to fun: Natural video game controllers, presence, and game enjoyment (2011, background): “Several presence scholars suggest that naturalness is a presence dimension (e.g. Lombard and Ditton, 1997; Lessiter et al., 2000), but most standardized measures of presence only tap content naturalness and do not tap form naturalness (presumably to remain applicable to non-interactive media experie”
- Effect of image interactivity technology on consumer responses toward the online retailer (2005, background): “Whereas there are a number of scales measuring (tele)presence (see Klein, 2003; Lessiter, Freeman, Keogh, & Davidoff, 2000), none that we have found tap the experience of examining the retail product.”
- Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence (2001, background): “Schubert et al. (1999) arrived at a three-factor solution for the presence construct: “spatial presence,” “involvement,” and “realness.” Lessiter et al. (2000) identieed a very similar factor structure for presence: “physical space,” “engagement,” “naturalness,” and “negative effects.” It makes se”