Video Game Addiction in Children and Teenagers in Taiwan
By Shao-I Chiu, Jie-Zhi Lee, Der-Hsiang Huang. Cyberpsychology, Behavior, and Social Networking, 2004
396 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9464bdcceb1d5d3d09280fd04a752ec616f0663c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- Mark D. Griffiths
- Daria J. Kuss
- Halley M. Pontes
- Patti M. Valkenburg
- Jochen Peter
- Jeroen S. Lemmens
- Zsolt Demetrovics
- D. A. Gentile
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Halley M. Pontes
- Patti M. Valkenburg
- Jochen Peter
- Orsolya Király
- Jeroen S. Lemmens
Citations in the corpus
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011, background): “(2) We need to understand the pattern of comorbidity with pathological gaming.”
- Proneness to Boredom Mediates Relationships Between Problematic Smartphone Use With Depression and Anxiety Severity (2018, background): “Boredom-related variables demonstrate relations with problematic technology use (Chiu et al., 2004; Lepp et al., 2017; Lin et al., 2009; Skues et al., 2016) and more specifically PSU (Lepp et al., 2017).”
- Development and Validation of a Game Addiction Scale for Adolescents (2008, background): “…term among researchers to describe excessive, obsessive, compulsive, and generally problematic use of videogames (e.g., Charlton & Danforth, 2007; Chiu, Lee, & Huang, 2004; Chou & Ting, 2003; Fisher, 1994; Griffiths & Davies, 2005; Grüsser, Thale-mann, & Griffiths, 2007; Hauge & Gentile, 2003;…”
- The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study (2011, background): “This has prompted some concerns that such high levels of video game involvement may be classified as an “addiction” (e.g., Chappell et al. 2006; Chui et al. 2004; Fisher 1994; Lemmens et al. 2009).”
- Problematic computer game use among adolescents, younger and older adults. (2013, background): “consequences were found for health-related aspects, such as sleep deprivation [9,10], stress [11] or lower psychosocial wellbeing [12], as well as social functioning such as decreasing time for partner, friends and family [11,13] and personal function indicated, for example, by lower academic achiev”
- An Overview of Problematic Gaming (2015, background): “, 2010), boredom inclination (Chiu et al., 2004), sensation-seeking (Chiu et al.”
- Video Game Addiction: Past, Present and Future (2012, background): “In relation to personality traits, gaming addiction has been shown to have association with neuroticism [61,96], aggression and hostility [69,96-98], avoidant and schizoid interpersonal tendencies [67], loneliness and introversion [97], social inhibition [99], boredom inclination [69], sensation-see”
- Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study (2014, background): “Chiu et al. (2004), based on a cross-sectional Taiwanese sample, found that children and adolescents with better family functioning reported lower levels of video-game addiction.”
- Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2009, positive): “…seeking was positively correlated with online gaming addiction scores, perhaps because sensation seeking provides a coping mechanism for individuals to overcome their boredom, 25 and = or online games provide psychological and = or physiological stimulation and rewards for sensation seekers.”
- Psychosocial causes and consequences of pathological gaming (2011, background): “Others suggested that online game addiction has a detrimental effect on the development of social skills (e.g., Chiu et al., 2004).”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, background): “These have been investigated in children (Batthyány et al. 2009; Skoric et al. 2009), teenagers (Allison et al. 2006; Chan and Rabinowitz 2006; Chiu et al. 2004; Dworak et al. 2007; Jeong and Kim 2010; Lemmens et al. 2010; Rehbein et al. 2010), teenagers and adults (King and Delfabbro 2009b),…”