Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
By Mehwash Mehroof, Mark D. Griffiths. Cyberpsychology, Behavior, and Social Networking, 2009
669 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/83f18a9dd3036b70cfb9773df316e60b4c9f7efe
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Daria J. Kuss
- Halley M. Pontes
- Sadie H. Cole
- J. Hooley
- Daniel L. King
- Şerife İnci Şalvarlı
- Vikram R. Bhargava
- M. Velasquez
In Social Psychology
- Daria J. Kuss
- Antonius J. van Rooij
- Gillian W. Shorter
- Mark D. Griffiths
- Sadie H. Cole
- J. Hooley
- Halley M. Pontes
- Şerife İnci Şalvarlı
In Sociology and Political Science
- Mark D. Griffiths
- Zsolt Demetrovics
- Daria J. Kuss
- Halley M. Pontes
- Ruth Festl
- Orsolya Király
- Kjartan Ólafsson
- Daniel L. King
Citations in the corpus
- Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use (2012, background): “Although sensation seeking is positively correlated with PVGP (Chiu, Lee, & Huang, 2004), including more specifically compulsive online game (Mehroof & Griffiths, 2009) and MMORPG play (Qiang, 2008), the related construct of impulsivity (Barratt, 1972) has been relatively under-researched in this…”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, background): “neuroticism (Mehroof and Griffiths 2010; Peters and Malesky 2008), state and trait anxiety”
- Video Game Addiction: Past, Present and Future (2012, background): “In relation to personality traits, gaming addiction has been shown to have association with neuroticism [61,96], aggression and hostility [69,96-98], avoidant and schizoid interpersonal tendencies [67], loneliness and introversion [97], social inhibition [99], boredom inclination [69], sensation-see”
- The role of parents in problematic internet use among us adolescents (2016, background): “Also included were sensation seeking and impulsivity, due to their association with problematic internet use in some samples (Cao, Su, Liu, & Gao, 2007; S. S. Lin & Tsai, 2002; Mehroof & Griffiths, 2010).”
- Excessive Internet Use among European Children (2012, background): “Studies have linked sensation-seeking (a tendency to pursue excitement and sensory pleasure), loneliness and emotional problems (such as depression and low selfconfidence) to excessive internet use (Mehroof & Griffiths, 2010).”
- Internet addiction in adolescents: Prevalence and risk factors (2013, positive): “…and the latter has been found to be predictive of Internet addiction and Internet gaming addiction in university students (Dong, Wang, Yang, & Zhou, 2012; Mehroof & Griffiths, 2010; Tsai et al., 2009), and therefore the present study extends previous research by utilising an adolescent sample.”
- Ethics of the Attention Economy: The Problem of Social Media Addiction (2020, background): “…“affiliation” category and located emotions connected with such relationships in the “emotion” category. their lives take, and have less ability to plan into the future (Akın, Arslan, Arslan, Uysal, & Sahranç, 2015; Błachnio & Przepiorka, 2016; Ismail & Zawahreh, 2017; Mehroof & Griffiths, 2010).”
- Assessment of internet gaming disorder in clinical research: Past and present perspectives (2014, background): “In respect to the negative detrimental effects caused by the playing of video games, researchers have adopted a broad range of terminologies to define and conceptualize the phenomenon, including computer game dependence (11), computer addiction (12), problem videogame playing (13), video game addict”
- Clinical and Personality Correlates of MMO Gaming (2013, background): “…from the NEO-FFI, which indicated that high-PIU participants were less conscientious, more introverted and more neurotic (Chen, Tu, & Wang, 2008; Mehroof & Griffiths, 2010; Peters & Malesky, 2008), the emerging picture is therefore one of a socially anxious, fantasyprone individual who desires…”
- The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature (2019, background): “…for IGD include decreased social competence (Gentile et al. 2011), poor impulse control (Griffiths et al. 2012), increased time allocated to gaming (Gentile et al. 2011), sensation seeking, narcissistic personality traits (Griffiths et al. 2012), and high anxiety (Mehroof and Griffiths 2010).”
- Problematic computer game use among adolescents, younger and older adults. (2013, background): “Aggressive tendencies were also found to correlate with problematic game use [22,23,27].”