The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study
By Daniel L. King, Paul H. Delfabbro, Mark D. Griffiths. International Journal of Mental Health and Addiction, 2011
172 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/787b2d4b9253291c6849cc35f1f63a89522c35b5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Daria J. Kuss
- Halley M. Pontes
- Zsolt Demetrovics
- Mark D. Griffiths
- D. A. Gentile
- Orsolya Király
- P. Di Blasio
- C. Montag
In Sociology and Political Science
- Mark D. Griffiths
- Zsolt Demetrovics
- Halley M. Pontes
- Daria J. Kuss
- Orsolya Király
- D. A. Gentile
- C. Montag
- P. Di Blasio
Citations in the corpus
- Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates (2018, background): “…motivations were identified as relevant: video gaming as coping strategy to deal with daily stressors and negative feelings (Cole and Hooley 2013; King et al. 2011; Kuss et al. 2012; Li et al. 2011), the preference for online relationships (Caplan et al. 2009), compensation for lack of success…”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, background): “In total, thirteen studies were identified (Beranuy et al. 2010; Caplan et al. 2009; Grüsser et al. 2005; Hsu et al. 2009; Hussain and Griffiths 2009b; King and Delfabbro 2009a, 2009b; King et al. 2011; Lu and Wang 2008; Ng and WiemerHastings 2005; Wan and Chiou 2006a, 2006b, 2007).”
- Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories (2019, background): “Although, the different strains of research presented so far in Section 1 led to valuable insights into the nature of IUDs, only few studies until now aim to understand why specific online applications and their in-built elements are potentially addictive [44,45].”
- An Overview of Problematic Gaming (2015, background): “A wide range of different terms have been used to describe what is essentially the same phenomenon, including problem video game playing (King et al., 2011c), problematic online game use or gaming (Kim and Kim, 2010; Demetrovics et al., 2012), video game addiction (Griffiths and Davies, 2005; King…”
- Video Game Addiction: Past, Present and Future (2012, unknown): “Such research has already begun [116-118].”