Technology as Experience
By R. mercuri. IEEE Transactions on Professional Communication, 2005
1,096 citations recorded by the source corpus.
Subfields: Communication, History and Philosophy of Science, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/5f8f1458f78288cb086970d9fa2d3e8d167b8982
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Heather L. O'Brien
- Javier A. Bargas-Avila
- Elaine G. Toms
- Peter C. Wright
- Kasper Hornbæk
- Marc Hassenzahl
- Ayoung Suh
- Sarah Diefenbach
In History and Philosophy of Science
- Heather L. O'Brien
- Javier A. Bargas-Avila
- Elaine G. Toms
- Peter C. Wright
- Kasper Hornbæk
- Marc Hassenzahl
- Sarah Diefenbach
- Andrew F. Monk
In Sociology and Political Science
- Heather L. O'Brien
- Aditya Amaranggana
- Dimitrios Buhalis
- Andrew F. Monk
- Mark O. Riedl
- Upol Ehsan
- Shaowen Bardzell
- Phoebe Sengers
Citations in the corpus
- Reflective design (2005, background): “McCarthy and Wright [33], for example, propose that design should avoid the reification of experience and instead support the dialogical nature, i.e. the emergent unfolding of experience They illustrate the tension between theorizing experience as a static or known phenomenon and the practice of…”
- Needs, affect, and interactive products - Facets of user experience (2010, background): “With their emphasis on ‘‘values, needs, desires and goals,” McCarthy and Wright (2004) are in line with accepted psychological theories (see Carver and Scheier, 1989), which understand action as being permanently shaped not only by the context and conditions on an operational level, but also driven…”
- Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience (2011, background): “, [59]) and experiences following the use situation (e.”
- Smart Tourism Destinations Enhancing Tourism Experience Through Personalisation of Services (2015, background): “As argued by McCarthy and Wright (2004), ICTs could function as mediator of experience as well as the core experience itself.”
- Empathy and experience in HCI (2008, methodology): “Wright and McCarthy [37, 55] frame it in terms of a holistic-relational view of user experience that treats as inseparable, people’s intellectual, sensual, and emotional responses, and that conceptualizes self, artefacts, and settings as multiple centres of value interacting with each other.”
- Values as lived experience: evolving value sensitive design in support of value discovery (2009, background): “In this study we were interested in understanding how history could inform the design of domestic technologies and how an emphasis on efficiency in home production has undermined important “felt” aspects of home life [38].”
- Feminist HCI: taking stock and outlining an agenda for design (2010, background): “Thus we have the continued exploration of Heideg-gerian phenomenology [34] and computer scientists appro-priating literary theory and pragmatist philosophy to offer new ways of accounting for experience [59].”
- Towards a feminist HCI methodology: social science, feminism, and HCI (2011, background): “Growing differences in methodological dispositions is also quite evident in experience design, where some researchers (e.g., [39]) are proposing dialogic, critical frameworks to help designers interpret experience with technology, while other researchers seek to discover “valid useful user…”
- Understanding, scoping and defining user experience: a survey approach (2009, background): “Third, the landscape of UX research is fragmented and complicated by diverse theoretical models with different foci such as pragmatism, emotion, affect, experience, value, pleasure, beauty, hedonic quality, etc. (e.g. [2] [3] [4] [5] [12] [17] [21]).”
- What is user engagement? A conceptual framework for defining user engagement with technology (2008, positive): “The results of this study follow the ―threads‖ of experience (McCarthy & Wright, 2004).”
- Staying open to interpretation: engaging multiple meanings in design and evaluation (2006, background): “In particular, as McCarthy & Wright have demonstrated [26], recognizing the complex, heterogeneous nature of interpretation can be a powerful tool for building connections between HCI and the humanities.”
- User experience: A concept without consensus? Exploring practitioners' perspectives through an international survey (2015, background): “As stated by McCarthy and Wright (2004): ‘‘ Experience of technology refers to something larger than usability or one of its dimensions such as satisfaction or attitude.’’”
- A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness (2014, background): “It should be viewed as a form of persuasive technology that can create and deliver experiential value rather than just a functional technology [23,47].”
- Gamification in the Workplace: The Central Role of the Aesthetic Experience (2017, background): “These studies have acknowledged that AE is essential for positive computer – human interactions and that it reflects a user ’ s state of mind in which he or she understands the meaning of his or her interactions with an IS [43, 59].”