What is user engagement? A conceptual framework for defining user engagement with technology
By Heather L. O'Brien, Elaine G. Toms. J. Assoc. Inf. Sci. Technol., 2008
371 citations recorded by the source corpus.
The purpose of this article is to critically deconstruct the term engagement as it applies to peoples' experiences with technology. Through an extensive, critical multidisciplinary literature review and exploratory study of users of Web searching, online shopping, Webcasting, and gaming applications, we conceptually and operationally defined engagement. Building on past research, we conducted semistructured interviews with the users of four applications to explore their perception of being engaged with the technology. Results indicate that engagement is a process comprised of four distinct stages: point of engagement, period of sustained engagement, disengagement, and reengagement. Furthermore, the process is characterized by attributes of engagement that pertain to the user, the system, and user-system interaction. We also found evidence of the factors that contribute to nonengagement. Emerging from this research is a definition of engagement—a term not defined consistently in past work—as a quality of user experience characterized by attributes of challenge, positive affect, endurability, aesthetic and sensory appeal, attention, feedback, variety/novelty, interactivity, and perceived user control. This exploratory work provides the foundation for future work to test the conceptual model in various application areas, and to develop methods to measure engaging user experiences.
Subfields: Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/70bf86727af633e0dcad2a9b4259f2de94af8b3c
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In Information Systems and Management
In Sociology and Political Science
- Thomas Hainey
- T. Connolly
- Elizabeth A. Boyle
- James M. Boyle
- Heather L. O'Brien
- Azita Iliya Abdul Jabbar
- Patrick Felicia
Citations in the corpus
- The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences (2010, positive): “O'Brien and Toms (O'Brien and Toms, 2008) used this framework to propose a process-based model of engagement consisting of a point of engagement, a period of sustained engagement, disengagement, and re-engagement.”
- Engagement in digital entertainment games: A systematic review (2012, positive): “O’Brien and Toms’ (2008) process model of engagement with technology made similar claims about different stages in the process of engagement but adopted the perspective of an individual engaging with a game rather than providing an abstract description of the process.”
- Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis (2016, neutral): “Previous conceptual frameworks have been based on theoretical predictions only or have been derived from the literature within one scientific domain [4, 28 – 30].”