Dynamicity of perceived willingness to communicate, motivation, boredom and anxiety in Second Life: the case of two advanced learners of English

By Mariusz Kruk. Computer Assisted Language Learning, 2019

189 citations recorded by the source corpus.

Abstract The first part of the paper offers the characteristics of the affective variables of willingness to communicate, motivation, language anxiety and boredom as located within the framework of the complex dynamic systems. The second part aims to discuss the results of a study intended to examine the effect of Second Life on two English philology students’ changes in the levels of willingness to communicate, motivation, language anxiety and boredom. The data collected via session logs underwent both quantitative and qualitative analysis. The results indicated changes in the levels of the variables in question both during single visits and from one visit to another. These changes in the constructs in question were affected by a number of positive (e.g. interesting topics, the possibility to discuss common interests, comprehending the output produced by interlocutors) and negative (e.g. unpleasant SL users, monotony, no willing to talk SL users, previous negative experience) factors.

Subfields: Language and Linguistics, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/5c60071fa8e37f4232047237a3b4e499554b9de1

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Language and Linguistics

  1. Chengchen Li
  2. Lawrence Jun Zhang
  3. Jean–Marc Dewaele
  4. Guiying Jiang
  5. Ali Derakhshan
  6. Yongliang Wang
  7. Ju Seong Lee
  8. P. Macintyre

In Human-Computer Interaction

  1. Jean–Marc Dewaele
  2. Lawrence Jun Zhang
  3. Ali Derakhshan
  4. Chengchen Li

Citations in the corpus