Digital Games in Education
By Begoña Gros. 2007
430 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3a62221da9e683bdc5801a8417821738f6f0d967
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Gwo-Jen Hwang
- Po-Han Wu
- Chi-Chang Chen
- Sanne F. Akkerman
- Li-Chun Wang
- Geert Ten Dam
- Jantina Huizenga
- Ming-Puu Chen
In Sociology and Political Science
- Gwo-Jen Hwang
- Sanne F. Akkerman
- Li-Chun Wang
- Po-Han Wu
- Chi-Chang Chen
- Geert Ten Dam
- Jantina Huizenga
- Ming-Puu Chen
In Human-Computer Interaction
Citations in the corpus
- The effects of game strategy and preference‐matching on flow experience and programming performance in game‐based learning (2010, methodology): “The transformation of conceptual knowledge to procedural knowledge and conditional knowledge was suggested to be a key factor for effective learning (Gros, 2007).”
- An online game approach for improving students' learning performance in web-based problem-solving activities (2012, background): “All rights reserved. the game-based learning environment, the students’ learning performance could be improved while maintaining the enjoyable nature of the games (Gros, 2007; Wang & Chen, 2010).”
- Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game (2009, background): “…benefits of mobile game-based learning despite the fact that both the cognitive and motivational effects of game-based learning have been previously studied (see, e.g. Mitchell & Savill-Smith 2004; Hays 2005; Egenfeldt-Nielsen 2006; Fletcher & Tobias 2006; de Freitas 2006; Gros 2007; Habgood 2007).”
- The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020, background): “Game-based learning was not considered in this study, since educational games can be very different from each other in terms of their concept or features and there is a lack of well-designed boundaries within the educational research field (Gros, 2007).”