An online game approach for improving students' learning performance in web-based problem-solving activities
By Gwo-Jen Hwang, Po-Han Wu, Chi-Chang Chen. Comput. Educ., 2012
353 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/b383e7437782583b4c07f23b275989b0c1fd7b85
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In Computer Science Applications
In Developmental and Educational Psychology
In Information Systems
Citations in the corpus
- Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015, background): “Through such a competitive strategy, students’ learning motivation and a sense of honor are enhanced, which can inspire their desire to learn (Hwang et al. 2012).”
- Gameplay Engagement and Learning in Game-Based Learning (2015, neutral): “…of the papers (Admiraal et al., 2011; Barab et al., 2012; Hou, 2012; Hsu, Wu, & Huang, 2008; Huizenga, Admiraal, Akkerman, & ten Dam, 2009; G.-J. Hwang, Wu, & Chen, 2012; Liao et al., 2011; Meluso et al., 2012; Miller et al., 2011; Sadler et al., 2013; Sanchez & Olivares, 2011; Suh et al.,…”
- A collaborative game-based learning approach to improving students' learning performance in science courses (2013, background): “Inal and Cagiltay (2007) further investigated the flow experiences of children in an interactive social game environment, and found that the challenge and complexity elements of the games had a greater effect on the children’s flow experiences than did clear feedback.”