Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
By Jantina Huizenga, Wilfried Admiraal, Sanne F. Akkerman, Geert Ten Dam. Journal of Computer Assisted Learning, 2009
590 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/ee1aac73bf70954ee590b2ca0e4f57199b36f013
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Jodi Asbell-Clarke
- Brianno D. Coller
- Teon Edwards
- Elizabeth Rowe
- David J. Shernoff
- Juho Hamari
- Ilse de Bourdeaudhuij
- Karolien Poels
In Information Systems
Citations in the corpus
- A Meta-Analysis of Serious Digital Games for Healthy Lifestyle Promotion (2014, background): “An educational game showed that, possibly, more time may be needed to create learning effects via game-based learning than with traditional methods (Huizenga et al., 2009).”
- The concept of flow in collaborative game-based learning (2011, unknown): “These re-sults confirm our finding from an earlier study (Huizenga et al., 2009) showing that students from the higher educational level (i.e., upper-secondary and pre-university education) appeared to benefit from playing the Frequency 1550 game, whereas students from lower education levels attained…”
- Mobile Augmented Reality: The Potential for Education☆ (2013, background): “As has been presented earlier, MAR learning based systems are more focus mostly on games or simulation and with the ability of mobile devices which has the features and properties such as portability, social interactivity, connectivity, context sensitivity and individuality (Huizenga et al., 2009) h”
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2016, background): “In learning context, Huizenga et al. (2009) have similarly concluded that in order for the game-based solution to have an effect on learning, students should first actually be engaged within the game.”
- Gameplay Engagement and Learning in Game-Based Learning (2015, unknown): “Many of the papers (Admiraal et al., 2011; Barab et al., 2012; Hou, 2012; Hsu, Wu, & Huang, 2008; Huizenga, Admiraal, Akkerman, & ten Dam, 2009; G.-J. Hwang, Wu, & Chen, 2012; Liao et al., 2011; Meluso et al., 2012; Miller et al., 2011; Sadler et al., 2013; Sanchez & Olivares, 2011; Suh et al.,…”