Cognitive load and learning effects of having students organize pictures and words in multimedia environments: The role of student interactivity and feedback
By Roxana Moreno, Alfred Valdez. 2005
278 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Experimental and Cognitive Psychology
View Paper: https://www.semanticscholar.org/paper/18d91a1a66e8989c30d1b30156f45359f1d7dd0c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Richard E. Mayer
- Roxana Moreno
- John Sweller
- Fred Paas
- Eric Jamet
- Séverine Erhel
- Susanne Narciss
- Ulana A. Luciw-Dubas
In Education
- Roxana Moreno
- Richard E. Mayer
- Christine D. Tippett
- John Sweller
- Fred Paas
- Ulana A. Luciw-Dubas
- Lindsey E. Snyder-Hogan
- Eric Jamet
In Experimental and Cognitive Psychology
- Richard E. Mayer
- Roxana Moreno
- John Sweller
- Fred Paas
- Slava Kalyuga
- Eric Jamet
- Béatrice S. Hasler
- Bernd Kersten
Citations in the corpus
- Learner Control, Cognitive Load and Instructional Animation (2007, background): “Similar results were obtained by Moreno and Valdez (2005) who found that learner-controlled pacing was only effective when students were asked to evaluate their understanding before receiving corrective feedback from the system.”
- What recent research on diagrams suggests about learning with rather than learning from visual representations in science (2016, background): “…completing unfinished diagrams (Cromley et al., 2013),mentally animating static diagrams (Hegarty, Kriz, &Cate, 2003), sequencingwords and diagrams (Moreno & Valdez, 2005), using explicit scaffolding (Kukkonen et al., 2014), teaching about diagrammatic conventions (e.g. Coleman, McTigue, &…”
- Feedback Strategies for Interactive Learning Tasks (2007, background): “In contrast, feedback offering knowledge of the result together with knowledge about mistakes implemented in a multiple-try algorithm that requires students to analyze their erroneous responses and to identify error correction steps can be provided immediately (see, for example, Mathan and Koedinger”
- Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013, background): “These activities can be triggered by the presence of features such as feedback (Moreno & Valdez, 2005).”
- Interactive Multimodal Learning Environments (2007, methodology): “For example, using an interactive learning program on environmental science, Moreno and Valdez (2005) found that asking students to organize the steps corresponding to a causal chain of events (i.e., manipulating interactivity) was not sufficient to improve their understanding about the topic as…”
- Cognitive activities in complex science text and diagrams (2010, background): “In addition to collect- 1 Moreno and Valdez (2005) found dramatically lower retention and transfer scores for undergraduates who were presented with wordless diagrams, on the order of a 33–68% decrement over diagrams with text.”