Development and Evaluation of a Computer-Animated Tutor for Vocabulary and Language Learning in Children with Autism
By A. Bosseler, Dominic W. Massaro. Journal of Autism and Developmental Disorders, 2003
441 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Developmental and Educational Psychology, Occupational Therapy
View Paper: https://www.semanticscholar.org/paper/12eb6e76d1c7f35412560a246f2cb5dfb78cde6a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Sarah Parsons
- Kaska Porayska-Pomsta
- F. Pérez-Diaz
- Tim J. Smith
- Alexa Scharf
- Eynat Gal
- Fengfeng Ke
- Kevin Durkin
In Developmental and Educational Psychology
- Sarah Parsons
- F. Pérez-Diaz
- Alexa Scharf
- Eynat Gal
- Fengfeng Ke
- Kevin Durkin
- L. A. LeBlanc
- DeShawn Nelson
In Occupational Therapy
- F. Pérez-Diaz
- Alexa Scharf
- Eynat Gal
- Kevin Durkin
- L. A. LeBlanc
- DeShawn Nelson
- Patrice L. (Tamar) Weiss
- Ouriel Grynszpan
Citations in the corpus
- State-of-the-art of virtual reality technologies for children on the autism spectrum (2011, background): “Bosseler and Massaro ( 2003 ) developed a three-dimensional computer-animated talking head (called ‘Baldi’) that provided realistic and visible speech to help children learn vocabulary.”
- ECHOES: An intelligent serious game for fostering social communication in children with autism (2014, background): “…Head project [47], which focuses on developing a talking head that teaches social skills through its ability of realistically portraying facial expressions, and the virtual peers, Baldi and Timo [14], which are three-dimensional computer-animated talking heads for language and speech training.”
- Use of Computer-Assisted Technologies (CAT) to Enhance Social, Communicative, and Language Development in Children with Autism Spectrum Disorders (2012, background): “They found that the children (the same children who had participated in Bosseler and Massaro 2003) learned faster and remembered better what they had learned in the bimodal (voice ? face) condition than in the unimodal (voice-only) condition.”
- Innovative technology-based interventions for autism spectrum disorders: A meta-analysis (2014, background): “…itself, rather than independent outcome measures, were rejected due to the potential for assessments based on trained material that lacked measurement validity (Bosseler and Massaro, 2003; Josman et al., 2008; Massaro and Bosseler, 2006; Sitdhisanguan et al., 2008; Yamamoto and Miya, 1999).”
- Use of Technology in Interventions for Children with Autism (2004, background): “…(Silver & Oakes, 2001), enhance problem solving (Bernhard-Opitz, Sriram, & Nakhoda-Sapuan, 2001), improve vocabulary (Moore & Calvert, 2000; Bosseler & Massaro, 2003), advance generative spelling (Kinney, Vedora, & Stromer, 2003), enhance vocal imitation (Bernhard-Opitz, Sriram, & Sapuan,…”
- Videogames and Young People with Developmental Disorders (2010, background): “Bosseler and Massaro (2003) showed similarly that children with autism could acquire vocabulary and grammar from a computer-animated tutor.”
- Virtual-Reality-Based Social Interaction Training for Children with High-Functioning Autism (2013, background): “For example, Bosseler and Massaro (2003) developed a three-dimensional computer animated tutor called Baldi, who taught vocabulary and functional language use to children with autism.”