Videogames and Young People with Developmental Disorders
By Kevin Durkin. 2010
167 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Education, Genetics
View Paper: https://www.semanticscholar.org/paper/c222a908af2cfd28c0b74457ab3931e451c06dab
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Citations in the corpus
- Video Games in Health Care: Closing the Gap (2010, background): “There is a growing interest, however, in video games as a means to educate and train people (Durkin, 2010).”
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, background): “, 2008), can they be used as a medium to convey purely informational content? If the violence in the game secures players’ attention, will they then prove able to learn material that may be boring or difficult to attend to in another context? There has been some evidence to suggest that video games ”
- Innovative technology-based interventions for autism spectrum disorders: A meta-analysis (2014, background): “However, concern regarding their dependence on computer-based activities and the potential to isolate individuals with ASD has also been expressed (Durkin, 2010; Moore and Taylor, 2000).”
- Video Game Addiction: The Push To Pathologize Video Games (2017, background): “On the other hand, social aspects of video games, including MMORPGs have been shown to be helpful for positive self-esteem development, appropriate social interaction engagements, and with the help of increasing social aspects of individuals with Autism, a clinical population known for their difficu”