Christopher P. Barlett
Social Psychology · 2008–2015
A researcher in the Science corpus: 7 papers; trusts 25 researchers and is trusted by 4 researchers here, as inferred from the citation graph.
Subfields
- Social Psychology — 73 citations into it; #14,605 of 15,694 by trust here, #7,393 by citations
- Education — 49 citations into it
- Sociology and Political Science — 43 citations into it
- Clinical Psychology — 23 citations into it; #5,241 of 8,024 by trust here, #5,058 by citations
- Artificial Intelligence — 17 citations into it; #33,845 of 35,345 by trust here, #24,417 by citations
- Marketing — 13 citations into it; #4,434 of 6,289 by trust here, #4,715 by citations
- Literature and Literary Theory — 8 citations into it
- Experimental and Cognitive Psychology — 5 citations into it
Whom Christopher P. Barlett trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Craig A. Anderson
- Qing Li
- D. A. Gentile
- Michele L. Ybarra
- Andrew F. Hayes
- L. R. Goldberg
- R. Rosenthal
- Marie Diener-West
- Sameer Hinduja
- Tanya Li
Who trusts Christopher P. Barlett overall
- Qian Huang
- D. A. Gentile
- Paul Benjamin Lowry
- Nathan P. Kalmoe
- Wei Peng
- Michelle F. Wright
- Jasmine Fardouly
- Hong Chen
Papers from Christopher P. Barlett's perspective
Ordered by how strongly the researchers Christopher P. Barlett trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- The Aggression Questionnaire
- Cyberbullying: An Exploratory Analysis of Factors Related to Offending and Victimization
- Human aggression: A social-cognitive view
- A Theoretical Model of the Effects and Consequences of Playing Video Games.
- The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. (Journal des adolescens)
- Cyberbullying: Youngsters' Experiences and Parental Perception (Cyberpsychology, Behavior, and Social Networking)
- The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies (Personality and Social Psychology Bulletin)
- Online harassment and cyberbullying in the Czech Republic: Comparison across age groups.
Their papers
- Attacking others online: The formation of cyberbullying in late adolescence. (2012) — 230 citations
- Predicting Cyberbullying From Anonymity. (2014) — 176 citations
- The effect of the amount of blood in a violent video game on aggression, hostility, and arousal (2008) — 139 citations
- Anonymously hurting others online: The effect of anonymity on cyberbullying frequency. (2015) — 138 citations
- Cross-Cultural Differences in Cyberbullying Behavior (2014) — 106 citations
- Direct and indirect relations between the Big 5 personality traits and aggressive and violent behavior (2012) — 198 citations
- Meta-Analyses of the Effects of Media Images on Men's Body-image Concerns (2008) — 430 citations