The concept of flow in collaborative game-based learning
By Wilfried Admiraal, Jantina Huizenga, Sanne F. Akkerman, Geert Ten Dam. Computers in Human Behavior, 2011
373 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/f5cedaa7d0ed5a5ab4094c70d1437dede362131a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Developmental and Educational Psychology
- Jodi Asbell-Clarke
- Brianno D. Coller
- Teon Edwards
- Elizabeth Rowe
- David J. Shernoff
- Juho Hamari
- Azita Iliya Abdul Jabbar
- Patrick Felicia
Citations in the corpus
- Gameplay Engagement and Learning in Game-Based Learning (2015, background): “Many of the papers (Admiraal et al., 2011; Barab et al., 2012; Hou, 2012; Hsu, Wu, & Huang, 2008; Huizenga, Admiraal, Akkerman, & ten Dam, 2009; G.-J. Hwang, Wu, & Chen, 2012; Liao et al., 2011; Meluso et al., 2012; Miller et al., 2011; Sadler et al., 2013; Sanchez & Olivares, 2011; Suh et al.,…”
- Flow experience and team performance: The role of team goal commitment and information exchange (2013, positive): “Some studies conducted among sports teams (e.g., Bakker et al. 2011) or using computer simulations in groups (e.g., Admiraal et al. 2011; Heyne et al. 2011) in fact show that the more that team members report having experienced flow when performing their work, the better the team performance.”
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2016, background): “The study sought to build on prior literature on game-based learning literature that has investigated learning, flow and engagement (e.g. Admiraal et al., 2011; Akkerman et al., 2009; Brom et al., 2014a; 2014b; Byun & Loh, 2014; Coller & Shernoff, 2009; Deater-Deckard et al., 2014; Eseryel et al.,…”