Jodi Asbell-Clarke
Developmental and Educational Psychology · 2016–2017
A researcher in the Science corpus: 2 papers; trusts 9 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 31 citations into it
- Computer Science Applications — 22 citations into it
- Sociology and Political Science — 14 citations into it
- Artificial Intelligence — 10 citations into it
Whom Jodi Asbell-Clarke trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Papers from Jodi Asbell-Clarke's perspective
Ordered by how strongly the researchers Jodi Asbell-Clarke trusts endorse each paper. Same corpus, a different order for every researcher.
- Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community? (INROADS)
- Computational thinking and thinking about computing (Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences)
- The effects of game strategy and preference‐matching on flow experience and programming performance in game‐based learning
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Computational Thinking in K–12
- A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic - Mail Emotion/Adoption Study (Information systems research)
- Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
- Understanding and Mitigating Uncertainty in Online Exchange Relationships: A Principal-Agent Perspective (MIS Q.)
- Mind in society: The development of higher psychological processes. L. S. Vygotsky.
Their papers
- Demystifying computational thinking (2017) — 1,254 citations
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2016) — 1,582 citations