Elizabeth Rowe

Developmental and Educational Psychology · 2016

A researcher in the Science corpus: 1 paper; trusts 2 researchers and is trusted by 0 researchers here, as inferred from the citation graph.

Subfields

Whom Elizabeth Rowe trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Juho Hamari
  2. Jonna Koivisto

Papers from Elizabeth Rowe's perspective

Ordered by how strongly the researchers Elizabeth Rowe trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Reality Is Broken: Why Games Make Us Better and How They Can Change the World
  2. A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic - Mail Emotion/Adoption Study (Information systems research)
  3. Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (Electronic Commerce Research and Applications)
  4. What video games have to teach us about learning and literacy (Conference on Computability in Europe)
  5. Understanding and Mitigating Uncertainty in Online Exchange Relationships: A Principal-Agent Perspective (MIS Q.)
  6. "Working out for likes": An empirical study on social influence in exercise gamification (Computers in Human Behavior)
  7. Player Types: A Meta-synthesis (Trans. Digit. Games Res. Assoc.)
  8. Measuring flow in gamification: Dispositional Flow Scale-2 (Computers in Human Behavior)
  9. Creativity: Flow and the Psychology of Discovery and Invention
  10. Demographic differences in perceived benefits from gamification (Computers in Human Behavior)

Their papers