Computer playfulness and anxiety: positive and negative mediators of the system experience effect on perceived ease of use
By Gary Hackbarth, Varun Grover, Mun Yong Yi. Information Manager (The), 2003
564 citations recorded by the source corpus.
Subfields: Communication, Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ed0f8a1ad79c7c6acdc19fba6ac0d3972aad42ba
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- Nick Bontis
- Alexander Serenko
- De Liu
- Yujong Hwang
- Ofir Turel
- Dan J Kim
- Jeroen J. L. Schepers
- Andrew Burton-Jones
In Information Systems and Management
- Ofir Turel
- Alexander Serenko
- Jeroen J. L. Schepers
- Yujong Hwang
- Hsiu-Fen Lin
- De Liu
- Erik M. van Raaij
- Victor R. Prybutok
In Sociology and Political Science
- Ofir Turel
- Alexander Serenko
- Jeroen J. L. Schepers
- Yujong Hwang
- Hsiu-Fen Lin
- Erik M. van Raaij
- Victor R. Prybutok
- Dan J Kim
Citations in the corpus
- A consumer perspective of E-service quality (2005, background): “addition, there is a reasonable body of work that suggests that college students resemble the real Web users and are appropriate subjects for Web evaluation [55], [59], [88].”
- User acceptance of wireless short messaging services: Deconstructing perceived value (2007, background): “It has been argued that emotional components, such as enjoyment and anxiety, promote and impede the use of IS, respectively (e.g., [16, 24 ]).”
- Exploring influencing variables for the acceptance of social robots (2013, background): “Previous experience with specific technology has a positive effect on usefulness, ease of use, attitude towards robots, intention to use, and actual use of that technology [16,46,61,62].”
- The acceptance and use of a virtual learning environment in China (2008, result): “Consistent with the empirical findings of Igbaria and Iivari (1995), Venkatesh (2000), and Hackbarth, Grover, and Yi (2003) we therefore hypothesize, H4.”
- Factors Influencing the Acceptance of Self-Service Technologies (2016, background): “Because hands-on experience with technology increases knowledge and confidence, experienced customers perceive a technology to be easier to use than do customers with less experience (Hackbarth, Grover, and Yi 2003).”
- Mobile internet acceptance in Korea (2005, background): “However, as they get familiar with the system, they are likely to have spontaneous interaction with the system and this may increase people's perception of playfulness ( Hackbarth et al. , 2003”
- Extrinsic versus intrinsic motivations for consumers to shop on-line (2005, background): “Some studies have assumed perceived playfulness to be the mediator between perceived ease of use and system usage [19,39,46].”
- Influence of social norms, perceived playfulness and online shopping anxiety on customers' adoption of online retail shopping (2011, background): “Given that the effect of intrinsic motivation factors on online purchase intentions may be more prominent in the initial phase when the customers have less experience with online stores ( Hackbarth et al. , 2003”
- What drives mobile commerce?: An empirical evaluation of the revised technology acceptance model (2005, background): “, [16]) indicated that users are more comfortable accepting new technology innovations when they have prior related experience.”
- Risk-aversion: understanding teachers’ resistance to technology integration (2013, background): “Computer-anxiety is directly related to knowledge and experience using technology, and it is a mediating factor for technology up-take and use (see Hackbarth et al., 2003; Wilfong, 2006).”
- Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model (2003, background): “The two variables have been found to mediate the effect of system experience on perceived ease of use (Hackbarth et al., 2003).”