An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments
By Animesh Animesh, Alain Pinsonneault, Sung-Byung Yang, Wonseok Oh. MIS Q., 2011
620 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Literature and Literary Theory, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/e2aed359d8f9398303f28c675f5a9f5b353e1f4a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- Carlos Velasco
- Charles Spence
- Olivia Petit
- Haili Chu
- Andreas Eckhardt
- Qian Huang
- Tim Weitzel
- Sven Laumer
In Literature and Literary Theory
In Human-Computer Interaction
- Yao-bin Lu
- Charles Spence
- Maria Madlberger
- Chunmei Gan
- Weijun Wang
- Jen-Her Wu
- Ling Zhao
- Sumeet Gupta
Citations in the corpus
- Donate Time or Money? The Determinants of Donation Intention in Online Crowdfunding (2019, background): “[33] defined social presence as “the perceived sense of personal, warm, intimate, sociable, or sensitive about the social interactions in the virtual context.”
- What motivates customers to participate in social commerce? The impact of technological environments and virtual customer experiences (2014, methodology): “[2] also applied this S–O–R model to explore the impacts of technological features of virtual worlds on users’ virtual experiences and purchase behavior.”
- Giving too much social support: social overload on social networking sites (2015, background): “Animesh et al (2011) theorize that users participate in virtual worlds to be part of high-density places in order to increase their social presence.”
- The influence of perceived value on purchase intention in social commerce context (2017, positive): “One of the most important characteristics of social commerce sites is user interaction and social sharing (Animesh et al. 2011).”
- The role of atmospheric cues in online impulse-buying behavior (2013, methodology): “2011) as well as in MIS research on general online purchasing behavior (Animesh et al. 2011).”
- Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2019, background): “Crucially, this seemingly more enjoyable experience provided by virtual and augmented reality was found to have a positive impact on both purchase intentions and on the consumers’ willingness to pay (Animesh et al. 2011; Beck & Crié 2018; Gabisch 2011; Jin 2009; Poushneh & VasquezParraga 2017).”
- What Drives Consumer Shopping Behavior in Live Streaming Commerce (2020, background): “social influence results from the social relationships developed) [Animesh et al. 2011; Zhang et al. 2014].”
- Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce (2016, background): “Consumer participation in this involvement process may help lead them to be fully immersed in their activities, which could induce a sense of flow (Animesh et al., 2011).”