Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce
By Hefu Liu, Haili Chu, Qian Huang, Xiayu Chen. Computers in Human Behavior, 2016
321 citations recorded by the source corpus.
Subfields: Information Systems and Management, Marketing, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/da828159f58ca3b9e82eeb8cd522e0f60cf969f7
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In Information Systems and Management
In Marketing
- Kevin Kam Fung So
- Haemoon Oh
- Ganghua Chen
- Xianyang Hu
- Mutita Poomchaisuwan
- Hyunsun Kim
- J. Petrick
- M. Gallarza
In Sociology and Political Science
Citations in the corpus
- Travel for Affection: A Stimulus-Organism-Response Model of Honeymoon Tourism Experiences (2021, methodology): “According to previous studies in services marketing (e.g., Chhabra, 2008; Eroglu et al., 2001; Liu et al., 2016; Tombs & McColl-Kennedy, 2003), environmental stimuli include physical environment (i.e., a setting where a tangible product or service is consumed), social elements (i.e., social…”
- What Makes Airbnb Experiences Enjoyable? The Effects of Environmental Stimuli on Perceived Enjoyment and Repurchase Intention (2020, methodology): “Several researchers have also conceptualized stimulus factors as antecedents to the theoretical components of this model to predict tourists’ behavioral intentions (Jani and Han 2015; H. Liu et al. 2016).”
- The influence of flow experience in the augmented reality context on psychological ownership (2021, background): “Following Liu et al. (2016), we define flow as a temporarily unaware experience in which viewers engage in AR marketing activity with total control, enjoyment, and concentration.”