Co-creating Second Life
By S. Bonsu, Aron Darmody. 2008
147 citations recorded by the source corpus.
Subfields: Marketing, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/bcb1338c84dc768b597ce8f9a4947a1d15339758
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Marketing
- Johann Füller
- Hope Schau
- Kurt Matzler
- Kumar Rakesh Ranjan
- Marco Galvagno
- Adam Arvidsson
- D. Dalli
- Stuart Read
In Human-Computer Interaction
- Johann Füller
- Hope Schau
- Adam Arvidsson
- Andreas M. Kaplan
- Michael Haenlein
- Bernd H. Schmitt
- Ajay Bhalla
- Joseph Lampel
Citations in the corpus
- Co-Creation in Virtual Worlds: The Design of the User Experience (2011, background): “Second, virtual worlds such as SL build on a new mode of production where the host firm facilitates unrestrained consumer freedom and empowerment (Bonsu and Darmody 2008).”
- The Wisdom of Consumer Crowds (2008, background): “…and re-enchant creative labor in a way that is not typically found in the many mundane jobs which the typical industrial and postindustrial information economy offers (for a more critical perspective on the production and appropriation of creative labor, see Bonsu and Darmody 2008 [this issue]).”
- The Ethical Economy of Customer Coproduction (2008, background): “Even in commercial success stories, such as Second Life, money plays a relatively small role (see also Bonsu and Darmody 2008 [this issue]).4 Most forms of customer-coproduction initiatives work the same way; they try to attract vast amounts of free labor without offering any monetary compensation…”
- Value co-creation: concept and measurement (2014, background): “Relationship and collaboration result in customer empowerment to develop solutions (Bonsu and Darmody 2008) and thereby create value.”
- Theory of value co-creation: a systematic literature review (2014, background): “At the same time, considering, and employing customers as partners have been criticized as a way to manipulate them (Zwick et al., 2008; Bonsu and Darmody, 2008)[1].”