Co-Creation in Virtual Worlds: The Design of the User Experience
By Thomas Kohler, Johann Füller, Kurt Matzler, Daniel Stieger. MIS Q., 2011
515 citations recorded by the source corpus.
Subfields: Computer Science Applications, Marketing, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/131862b210c4abb5a0a36099236d295ef7d472d6
How researchers see this paper
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In Computer Science Applications
In Marketing
- Thomas Stenger
- Aurélia Michaud Trevinal
- Yogesh Kumar Dwivedi
- Shivam Gupta
- Kumar Rakesh Ranjan
- Bijoylaxmi Sarmah
- Shampy Kamboj
- Stuart Read
In Human-Computer Interaction
Citations in the corpus
- Service Innovation: A Service-Dominant Logic Perspective (2015, unknown): “Recent research in IS has further empirically validated the significance of these four user experiences in cocreation (e.g., Kohler et al. 2011).”
- Toward a conceptualization of the online shopping experience (2014, background): “0 technology, virtual environments may be places where the customer and retailer jointly co-create experiences (Kohler et al., 2011; Rose et al., 2012).”
- Examining branding co-creation in brand communities on social media: Applying the paradigm of Stimulus-Organism-Response (2018, background): “, brand communities are playing an active role in the development of a product/service (Kohler et al., 2011).”
- Value co-creation: concept and measurement (2014, background): “Value co-creation In VCC, consumers assume an active role and create value together with the firm (Kohler et al. 2011; Prahalad and Ramaswamy 2004a) through direct and indirect collaboration across one or more stages of production and consumption (Hoyer et al. 2010; Payne et al. 2008; Payne et al.…”