Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation
By Ya-Ting Carolyn Yang. Comput. Educ., 2012
314 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/b534f41cd1f5e4c79a69dbd98ae67e5045935986
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In Developmental and Educational Psychology
In Information Systems
Citations in the corpus
- Game-based Learning and 21st century skills: A review of recent research (2016, methodology): “…and effect sizes reveals that these studies focused on GBL and critical thinking skills (e.g., Akcaoglu & Koehler, 2014; Vos et al., 2011; Yang & Chang, 2013; Yang & Wu, 2012a; Yang, 2012b), and rarely targeted other 21st century skills such as creativity and collaboration as learning outcomes.”
- An online game approach for improving students' learning performance in web-based problem-solving activities (2012, background): “Yang (2012) investigated the effectiveness of a web-based educational game on students’ problem solving and academic achievement.”