Game-based Learning and 21st century skills: A review of recent research
By Meihua Qian, Karen R. Clark. Computers in Human Behavior, 2016
947 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Information Systems
View Paper: https://www.semanticscholar.org/paper/125bb798a261950126531a7d175db80d3edebb7f
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In Computer Science Applications
In Developmental and Educational Psychology
In Information Systems
Citations in the corpus
- Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis (2021, methodology): “A systematic review of GBL suggests that it can also improve creativity, communication and collaboration (Qian & Clark, 2016).”